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Mr. Mysterious Spyman

  • I live in Australia
  • My occupation is Student
  • I am Male
(Difference between revisions) | Message Wall:Mr. Mysterious Spyman
(Top Ten Weapons)
(Top Ten Weapons)
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Total: (kills = 4300+) (EXP = 219,000+)
 
Total: (kills = 4300+) (EXP = 219,000+)
# [[Magpul PDR-C|'''<u>Magpul PDR-C</u>''']]'''<u> (kills = 1000+) (EXP = 61,000+)</u><u> ### (PDW; Set 3)</u>'''
+
# '''<u>[[Magpul PDR-C|Magpul PDR-C]] (kills = 1000+) (EXP = 61,000+) ### (PDW; Set 3)</u>'''
# [[SR3M|'''<u>SR3M Vikhr</u>''']]'''<u> (kills = 800+) (EXP = 47,000+)</u><u> ### (PDW; Set 2)</u>'''
+
# '''<u>[[SR3M|SR3M Vikhr]] (kills = 800+) (EXP = 47,000+) ### (PDW; Set 2)</u>'''
# [[AKS74U|'''<u>AKS74U</u>''']]'''<u> (kills = 700+) (EXP = 34,000+)</u><u> ### (PDW; Set 1)</u>'''
+
# '''<u>[[AKS74U]] (kills = 700+) (EXP = 34,000+) ### (PDW; Set 1)</u>'''
# [[MP-133|'''<u>MP-133</u>''']]'''<u> (kills = 400+) (EXP = 20,000+)</u><u> (SHG; Set 3)</u>'''
+
# '''<u>[[MP-133]] (kills = 400+) (EXP = 20,000+) (SHG; Set 3)</u>'''
# '''<u>[[H&K 417D]] (kills = 300+) (EXP = 18,000+) ###</u><u> (DMR; Set 3)</u>'''
+
# '''<u>[[H&K 417D]] (kills = 300+) (EXP = 18,000+) ### (DMR; Set 3)</u>'''
# [[H&K USP pistol|'''<u>H&K USP</u>''']]'''<u> (kills = 300+) (EXP = 14,000+) ### </u><u>(SAP; Set 2)</u>'''
+
# '''<u>[[H&K USP pistol|H&K USP]] (kills = 300+) (EXP = 14,000+) ### (SAP; Set 2)</u>'''
# [[KRISS Vector|'''<u>KRISS Vector</u>''']]'''<u> (kills = 300+) (EXP = 10,000+) ### (SMG; Set 4)</u>'''
+
# '''<u>[[KRISS Vector]] (kills = 300+) (EXP = 10,000+) ### (SMG; Set 4)</u>'''
# [[Sig Sauer P226R|'''<u>Sig Sauer P226R</u>''']]'''<u> (kills = 200+) (EXP = 6000+) ### '''<u>(SAP; Set 2)</u>'''</u>'''
+
# '''<u>[[Sig Sauer P226R]] (kills = 200+) (EXP = 6000+) ### (SAP; Set 2)</u>'''
# [[IZH-43|'''<u>IZH-43</u>''']]'''<u> (kills = 200+) (EXP = N/A) </u><u># (SHG; Set 1)</u>'''
+
# '''<u>[[IZH-43]] (kills = 200+) (EXP = N/A) </u><u># (SHG; Set 1)</u>'''
 
# [[Kedr|Kedr]] (kills = 100+) (EXP = 9000+) # (SMG; Set 1)
 
# [[Kedr|Kedr]] (kills = 100+) (EXP = 9000+) # (SMG; Set 1)
   
Line 887: Line 887:
   
 
Total: (kills = 600+) (EXP = 27,000+)
 
Total: (kills = 600+) (EXP = 27,000+)
# [[KRISS Vector|'''<u>KRISS Vector</u>''']]'''<u> (kills = 300+) (EXP = 10,000+) ###</u>'''
+
# '''<u>[[KRISS Vector]] (kills = 300+) (EXP = 10,000+) ###</u>'''
 
# [[Kedr|Kedr]] (kills = 100+) (EXP = 9000+) #
 
# [[Kedr|Kedr]] (kills = 100+) (EXP = 9000+) #
 
# [[H&K MP5SD6]] (kills = 100+) (EXP = N/A) #
 
# [[H&K MP5SD6]] (kills = 100+) (EXP = N/A) #
Line 899: Line 899:
   
 
Total: (kills = 2600+) (EXP = 150,000+)
 
Total: (kills = 2600+) (EXP = 150,000+)
# [[Magpul PDR-C|'''<u>Magpul PDR-C</u>''']]'''<u> (kills = 1000+) (EXP = 61,000+) ###</u>'''
+
# '''<u>[[Magpul PDR-C]] (kills = 1000+) (EXP = 61,000+) ###</u>'''
# [[SR3M|'''<u>SR3M Vikhr</u>''']]'''<u> (kills = 800+) (EXP = 47,000+) ###</u>'''
+
# '''<u>[[SR3M|SR3M Vikhr]] (kills = 800+) (EXP = 47,000+) ###</u>'''
# [[AKS74U|'''<u>AKS74U</u>''']]'''<u> (kills = 700+) (EXP = 34,000+) ###</u>'''
+
# '''<u>[[AKS74U]] (kills = 700+) (EXP = 34,000+) ###</u>'''
 
# [[KAC PDW]] (kills = 100+) (EXP = 8000+)
 
# [[KAC PDW]] (kills = 100+) (EXP = 8000+)
 
# [[H&K MP7]] (kills = 0) (EXP = 0)
 
# [[H&K MP7]] (kills = 0) (EXP = 0)
Line 944: Line 944:
   
 
Total: (kills = 100+) (EXP = 0)
 
Total: (kills = 100+) (EXP = 0)
# [[M40A6|'''<u>M40A6</u>''']]'''<u> (kills = 100+) (EXP = N/A) #</u>'''
+
# '''<u>[[M40A6]] (kills = 100+) (EXP = N/A) #</u>'''
 
# [[Mosina|Mosin-Nagant]] (kills = 0) (EXP = N/A) #
 
# [[Mosina|Mosin-Nagant]] (kills = 0) (EXP = N/A) #
 
# [[SV-98]] (kills = 0) (EXP = 0) #
 
# [[SV-98]] (kills = 0) (EXP = 0) #
Line 952: Line 952:
   
 
Total: (kills = 100+) (EXP = 6000+)
 
Total: (kills = 100+) (EXP = 6000+)
# [[H&K 243|'''<u>H&K 243</u>''']]'''<u> (kills = 100+) (EXP = 6000+) #</u>'''
+
# '''<u>[[H&K 243]] (kills = 100+) (EXP = 6000+) #</u>'''
 
# [[RPK-74]] (kills = 0) (EXP = 0)
 
# [[RPK-74]] (kills = 0) (EXP = 0)
   
Line 959: Line 959:
   
 
Total: (kills = 620+) (EXP = 20,000+)
 
Total: (kills = 620+) (EXP = 20,000+)
# [[MP-133|'''<u>MP-133</u>''']]'''<u> (kills = 400+) (EXP = 20,000+)</u>'''
+
# '''<u>[[MP-133]] (kills = 400+) (EXP = 20,000+)</u>'''
# [[IZH-43|'''<u>IZH-43</u>''']]'''<u> (kills = 200+) (EXP = N/A) #</u>'''
+
# '''<u>[[IZH-43]] (kills = 200+) (EXP = N/A) #</u>'''
 
# [[KelTec KSG]] (kills = 10+) (EXP = N/A)
 
# [[KelTec KSG]] (kills = 10+) (EXP = N/A)
 
# [[Benelli M3 Mod 2]] (kills = 10+) (EXP = N/A)
 
# [[Benelli M3 Mod 2]] (kills = 10+) (EXP = N/A)
Line 969: Line 969:
   
 
Total: (kills = 70+) (EXP = 6300+)
 
Total: (kills = 70+) (EXP = 6300+)
# [[APS|'''<u>APS</u>''']]'''<u> (kills = 50+) (EXP = 5000+) ##</u>'''
+
# '''<u>[[APS]] (kills = 50+) (EXP = 5000+) ##</u>'''
 
# [[Glock 18]] (kills = 10+) (EXP = 800+)
 
# [[Glock 18]] (kills = 10+) (EXP = 800+)
# [[OTs-33 Pernach|'''<u>OTs-33 Pernach</u>''']]'''<u> (kills = 10+) (EXP = 500+) ###</u>'''
+
# '''<u>[[OTs-33 Pernach]] (kills = 10+) (EXP = 500+) ###</u>'''
   
 
==== <u>Standard Pistols</u> ====
 
==== <u>Standard Pistols</u> ====
Line 977: Line 977:
   
 
Total: (kills = 740+) (EXP = 26,000+)
 
Total: (kills = 740+) (EXP = 26,000+)
# [[H&K USP pistol|'''<u>H&K USP</u>''']]'''<u> (kills = 300+) (EXP = 14,000+) ###</u>'''
+
# '''<u>[[H&K USP pistol|H&K USP]] (kills = 300+) (EXP = 14,000+) ###</u>'''
# [[Sig Sauer P226R|'''<u>Sig Sauer P226R</u>''']]'''<u> (kills = 200+) (EXP = 6000+) ###</u>'''
+
# '''<u>[[Sig Sauer P226R]] (kills = 200+) (EXP = 6000+) ###</u>'''
# [[Springfield Operator TRP|'''<u>Springfield Operator TRP</u>''']]'''<u> (kills = 100+) (EXP = 5000+) ##</u>'''
+
# '''<u>[[Springfield Operator TRP]] (kills = 100+) (EXP = 5000+) ##</u>'''
# [[PMM-12|'''<u>PMM-12</u>''']]'''<u> (kills = 50+) (EXP = N/A) #</u>'''
+
# '''<u>[[PMM-12]] (kills = 50+) (EXP = N/A) #</u>'''
 
# [[PM]] (kills = 50+) (EXP = N/A) #
 
# [[PM]] (kills = 50+) (EXP = N/A) #
 
# [[Beretta 92two]] (kills = 10+) (EXP = 1000+)
 
# [[Beretta 92two]] (kills = 10+) (EXP = 1000+)
Line 992: Line 992:
   
 
Total: (kills = 119+) (EXP = 1000+)
 
Total: (kills = 119+) (EXP = 1000+)
# [[Sawed-Off IZH-43|'''<u>Sawed-Off IZH-43</u>''']]'''<u> (kills = 100+) (EXP = N/A)</u>'''
+
# '''<u>[[Sawed-Off IZH-43]] (kills = 100+) (EXP = N/A)</u>'''
 
# [[TIS Desert Eagle]] (kills = 10+) (EXP = 1000+) #
 
# [[TIS Desert Eagle]] (kills = 10+) (EXP = 1000+) #
 
# [[Raging Judge]] (kills = 9) (EXP = N/A)
 
# [[Raging Judge]] (kills = 9) (EXP = N/A)

Revision as of 05:07, April 7, 2020

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AgentDarkfire007

Account Summary

Date: (08/02/2020)

  • Level = The Oracle (59)
  • Reputation = 13,000+
  • Kills = 28,000+
  • Deaths = 30,000+
  • Kill-to-Death Ratio = 0.94
  • SkillPoints = 104
  • Class = Assault
  • Clan = Gold
  • Clan Rank = 199/691
  • Clan EXP = ~1,200,000
  • Weapons Owned = 92
  • Weapons Preferred = 38
  • Missing Weapons = 7 SPEC weapons
  • Favourite Weapon: Best Kills/EXP Ratio = ACR-C
  • Favourite Weapon: Most Kills = Bizon-2B Glock 18
  • Favourite Weapon: Most EXP = Magpul PDR-C
  • Favourite Weapon Category = Standard Assault Rifles
  • Fully-Upgraded Weapons = 11
  • Mostly-Upgraded Weapons = 22
  • Partially-Upgraded Weapons = 42
  • Un-upgraded Weapons = 17

Gallery (Top Twenty Weapons)

Submachine Guns (SMGs)


Personal Defence Weapons (PDWs)


Standard Assault Rifles (SARs)


Battle Rifles (BARs)


Designated Marksman Rifles (DMRs)


Light Machine Guns (LMGs)


Machine Pistols (MNPs)

Weapon Usage Statistics

All Weapons Ranked

Date: (08/02/2020)

Sum: (kills = 23,883+) (EXP = 1,011,200+)

Spec: (kills = 800+) (EXP = 63,000+) AS VAL MOD.3 Spec

Set 6: (kills = 2686+) (EXP = 165,400+) IWI X95-R, Noveske Diplomat 7.5

Set 5: (kills = 3784+) (EXP = 233,000+) ACR-C, DT MDR, VSS Vintorez, RPKT

Set 4: (kills = 4220+) (EXP = 172,000+) M4A1 Custom, KRISS Vector, H&K MP7, AK-74

Set 3: (kills = 4140+) (EXP = 207,600+) AUG A3, Magpul PDR-C, H&K 416c

Set 2: (kills = 5013+) (EXP = 106,000+) Glock 18, Bizon-2B, FN SCAR-L, TKPD Sniper, SR3M

Set 1: (kills = 3240+) (EXP = 64,200+) Kedr

Total: (kills = 8900+) (EXP = 482,000+)

  • 1) ACR-C (kills = 1000+) (EXP = 67,000+) ### (SAR; Set 5)
  • 2) DT MDR (kills = 1000+) (EXP = 61,000+) ## (BAR; Set 5)
  • 3) AUG A3 (kills = 1000+) (EXP = 53,000+) ### (SAR; Set 3)
  • 4) Glock 18 (kills = 1000+) (EXP = 35,000+) ## (MNP; Set 2)
  • 5) Bizon-2B (kills = 1000+) (EXP = 27,000+) ### (SMG; Set 2)
  • 6) Magpul PDR-C (kills = 800+) (EXP = 71,000+) ### (PDW; Set 3)
  • 7) AS VAL MOD.3 Spec (kills = 800+) (EXP = 63,000+) ### (PDW; Spec Set)
  • 8) M4A1 Custom (kills = 800+) (EXP = 37,000+) ## (SAR; Set 4)
  • 9) IWI X95-R (kills = 800+) (EXP = 32,000+) ## (SAR; Set 6)
  • 10) KRISS Vector (kills = 700+) (EXP = 36,000+) ## (SMG; Set 4)

Total: (kills = 5700+) (EXP = 224,000+)

  • 11) H&K MP7 (kills = 700+) (EXP = 23,000+) # (PDW; Set 4)
  • 12) AK-74 (kills = 600+) (EXP = 40,000+) ## (SAR; Set 4)
  • 13) H&K 416c (kills = 600+) (EXP = 16,000+) ## (PDW; Set 3)
  • 14) Kedr (kills = 600+) (EXP = 14,000+) ## (SMG; Set 1)
  • 15) FN SCAR-L (kills = 600+) (EXP = 4000+) # (SAR; Set 2)
  • 16) TKPD Sniper (kills = 600+) (EXP = N/A) # (DMR; Set 2)
  • 17) Noveske Diplomat 7.5 (kills = 500+) (EXP = 37,000+) ## (PDW; Set 6)
  • 18) VSS Vintorez (kills = 500+) (EXP = 37,000+) ## (DMR; Set 5)
  • 19) RPKT (kills = 500+) (EXP = 29,000+) ### (LMG; Set 5)
  • 20) SR3M (kills = 500+) (EXP = 24,000+) # (PDW; Set 2)

Total: (kills = 4100+) (EXP = 124,000+)

  • 21) AKMS (kills = 500+) (EXP = 19,000+) ## (BAR; Set 1)
  • 22) KAC PDW (kills = 500+) (EXP = 6000+) # (PDW; Set 1)
  • 23) H&K MP5SD6 (kills = 500+) (EXP = N/A) # (SMG; Set 1)
  • 24) DSA SA58 OSW (kills = 400+) (EXP = 58,000+) ## (BAR; Set 6)
  • 25) KelTec RFB (kills = 400+) (EXP = 8000+) ## (DMR; Set 4)
  • 26) KelTec KSG (kills = 400+) (EXP = N/A) (SHG; Set 4)
  • 27) RPK-74 (kills = 400+) (EXP = 0) (LMG; Set 2)
  • 28) IZH-43 (kills = 400+) (EXP = N/A) # (SHG; Set 1)
  • 29) H&K 243 (kills = 300+) (EXP = 18,000+) # (LMG; Set 3)
  • 30) AS VAL Kobra (kills = 300+) (EXP = 15,000+) # (BAR; Set 3)

Total: (kills = 2500+) (EXP = 68,200+)

  • 31) OTs-33 Pernach (kills = 300+) (EXP = 13,000+) ## (MNP; Set 3)
  • 32) FN 5-7 (kills = 300+) (EXP = 11,000+) ### (SAP; Set 5)
  • 33) H&K USP (kills = 300+) (EXP = 6000+) ### (SAP; Set 2)
  • 34) FN P90 DEVGRU (kills = 300+) (EXP = N/A) # (SMG; Set 6)
  • 35) H&K USP Match (kills = 300+) (EXP = N/A) # (SAP; Set 3)
  • 36) Benelli M3 Mod 2 (kills = 300+) (EXP = N/A) # (SHG; Set 2)
  • 37) FN SCAR-H (kills = 200+) (EXP = 15,000+) ## (BAR; Set 6)
  • 38) Colt Python Elite (kills = 200+) (EXP = 11,000+) ### (HCS; Set 4)
  • 39) SV-98 (kills = 200+) (EXP = 200+) # (BAS; Set 1)
  • 40) H&K UMP45 (kills = 100+) (EXP = 12,000+) # (PDW; Set 5)

Total: (kills = 1000+) (EXP = 74,000+)

  • 41) SVU-AS (kills = 100+) (EXP = 11,000+) # (DMR; Set 6)
  • 42) AK-12 (kills = 100+) (EXP = 11,000+) # (BAR; Set 5)
  • 43) APS (kills = 100+) (EXP = 10,000+) ### (MNP; Set 1)
  • 44) Sig Sauer MPX (kills = 100+) (EXP = 9000+) # (SMG; Set 6)
  • 45) Skorpion EVO (kills = 100+) (EXP = 7000+) # (SMG; Set 4)
  • 46) H&K MP5K (kills = 100+) (EXP = 7000+) # (SMG; Set 1)
  • 47) EBR Marksman (kills = 100+) (EXP = 6000+) ## (DMR; Set 3)
  • 48) SR2M Veresk (kills = 100+) (EXP = 5000+) (PDW; Set 3)
  • 49) DT MDR-C (kills = 100+) (EXP = 4000+) # (PDW; Set 3)
  • 50) Beretta 92two (kills = 100+) (EXP = 4000+) ## (SAP; Set 4)

Total: (kills = 950+) (EXP = 17,700+)

  • 51) AEK-971 (kills = 100+) (EXP = 3000+) (BAR; Set 5)
  • 52) H&K 417D (kills = 100+) (EXP = 3000+) # (DMR; Set 3)
  • 53) SF Operator TRP (kills = 100+) (EXP = 3000+) ## (SAP; Set 3)
  • 54) Tanfoglio Thor .500 (kills = 100+) (EXP = 3000+) ## (HCS; Set 2)
  • 55) Saiga 12K (kills = 100+) (EXP = 1000+) # (SHG; Set 4)
  • 56) Sig Sauer P226R (kills = 100+) (EXP = 700+) # (SAP; Set 2)
  • 57) AN-94 (kills = 100+) (EXP = N/A) # (SAR; Set 6)
  • 58) Beretta Enforcer (kills = 100+) (EXP = N/A) (MNP; Set 5)
  • 59) Shpagina (kills = 100+) (EXP = N/A) (SMG; Set 1)
  • 60) AKS74U (kills = 50+) (EXP = 4000+) (PDW; Set 1)

Total: (kills = 500+) (EXP = 9000+)

  • 61) H&K G36C (kills = 50+) (EXP = 3000+) # (SAR; Set 4)
  • 62) TKPD Storm (kills = 50+) (EXP = 3000+) ## (DMR; Set 1)
  • 63) S&W Stealth Hunter (kills = 50+) (EXP = 1000+) # (HCS; Set 6)
  • 64) S3000 Sphinx (kills = 50+) (EXP = 1000+) ### (SAP; Set 5)
  • 65) TIS Desert Eagle (kills = 50+) (EXP = 1000+) ## (HCS; Set 1)
  • 66) Colt M1911A1 (kills = 50+) (EXP = N/A) # (SAP; Set 6)
  • 67) FN FNP-45T (kills = 50+) (EXP = N/A) # (SAP; Set 6)
  • 68) GSh-18 (kills = 50+) (EXP = N/A) (SAP; Set 4)
  • 69) Gold AKMS (kills = 50+) (EXP = N/A) (BAR; Set 2)
  • 70) MK14 EBR CQB (kills = 50+) (EXP = N/A) # (DMR; Set 2)

Total: (kills = 140+) (EXP = 11,800+)

  • 71) Glock 17 DEVGRU (kills = 50+) (EXP = N/A) # (SAP; Set 1)
  • 72) Colt IAR (kills = 10+) (EXP = 6000+) # (LMG; Set 2)
  • 73) SVD-S (kills = 10+) (EXP = 2000+) # (DMR; Set 4)
  • 74) Orsis T-5000 (kills = 10+) (EXP = 1000+) ## (BAS; Set 6)
  • 75) SKS Carbine (kills = 10+) (EXP = 800+) # (DMR; Set 6)
  • 76) 9A-91 (kills = 10+) (EXP = 800+) (BAR; Set 5)
  • 77) MP-133 (kills = 10+) (EXP = 600+) (SHG; Set 3)
  • 78) Degytarev (RPD) (kills = 10+) (EXP = 500+) (LMG; Set 6)
  • 79) FN P90 (kills = 10+) (EXP = 100+) (SMG; Set 5)
  • 80) Yaryigin Grach (kills = 10+) (EXP = N/A) # (SAP; Set 5)

Total: (kills = 90+) (EXP = 200+)

  • 81) DT SRS Sniper (kills = 10+) (EXP = N/A) # (DMR; Set 4)
  • 82) DT SRS Mk.2 (kills = 10+) (EXP = N/A) # (DMR; Set 3)
  • 83) M40A6 (kills = 10+) (EXP = N/A) # (BAS; Set 3)
  • 84) Sawed-Off IZH-43 (kills = 10+) (EXP = N/A) # (HCS; Set 3)
  • 85) Mosin-Nagant (kills = 10+) (EXP = N/A) # (BAS; Set 1)
  • 86) PMM-12 (kills = 10+) (EXP = N/A) # (SAP; Set 1)
  • 87) PM (kills = 10+) (EXP = N/A) # (SAP; Set 1)
  • 88) Raging Judge (kills = 10+) (EXP = N/A) (HCS; Set 1)
  • 89) Franchi SPAS-12 (kills = 6) (EXP = 100+) (SHG; Set 6)
  • 90) AK-105 (kills = 4) (EXP = 100+) (SAR; Set 5)

Total: (kills = 3) (EXP = 300+)

  • 91) QBU-88 (kills = 3) (EXP = 300+) (DMR; Set 2)
  • 92) AWM-F (kills = 0) (EXP = 0) # (BAS; Set 5)

Submachine Guns

Date: (08/02/2020)

Total: (kills = 3510+) (EXP = 100,100+)

  1. Bizon-2B (kills = 1000+) (EXP = 27,000+) ###
  2. KRISS Vector (kills = 700+) (EXP = 36,000+) ##
  3. Kedr (kills = 600+) (EXP = 14,000+) ##
  4. H&K MP5SD6 (kills = 500+) (EXP = N/A) #
  5. FN P90 DEVGRU (kills = 300+) (EXP = N/A) #
  6. Sig Sauer MPX (kills = 100+) (EXP = 9000+) #
  7. Skorpion EVO (kills = 100+) (EXP = 7000+) #
  8. H&K MP5K (kills = 100+) (EXP = 7000+) #
  9. Shpagina (kills = 100+) (EXP = N/A)
  10. FN P90 (kills = 10+) (EXP = 100+)
  11. H&K MP5SD Spec #

Personal Defence Weapons

Date: (08/02/2020)

Total: (kills = 4750+) (EXP = 265,000+)

  1. Magpul PDR-C (kills = 800+) (EXP = 71,000+) ###
  2. AS VAL MOD.3 Spec (kills = 800+) (EXP = 63,000+) ###
  3. H&K MP7 (kills = 700+) (EXP = 23,000+) #
  4. H&K 416c (kills = 600+) (EXP = 16,000+) ##
  5. Noveske Diplomat 7.5 (kills = 500+) (EXP = 37,000+) ##
  6. SR3M (kills = 500+) (EXP = 24,000+) #
  7. KAC PDW (kills = 500+) (EXP = 6000+) #
  8. H&K UMP45 (kills = 100+) (EXP = 12,000+) #
  9. SR2M Veresk (kills = 100+) (EXP = 5000+)
  10. DT MDR-C (kills = 100+) (EXP = 4000+) #
  11. AKS74U (kills = 50+) (EXP = 4000+)
  12. PP-19-01 Vityaz-SN

Standard Assault Rifles

Date: (08/02/2020)

Total: (kills = 4954+) (EXP = 236,100+)

  1. ACR-C (kills = 1000+) (EXP = 67,000+) ###
  2. AUG A3 (kills = 1000+) (EXP = 53,000+) ###
  3. M4A1 Custom (kills = 800+) (EXP = 37,000+) ##
  4. IWI X95-R (kills = 800+) (EXP = 32,000+) ##
  5. AK-74 (kills = 600+) (EXP = 40,000+) ##
  6. FN SCAR-L (kills = 600+) (EXP = 4000+) #
  7. AN-94 (kills = 100+) (EXP = N/A) #
  8. H&K G36C (kills = 50+) (EXP = 3000+) #
  9. AK-105 (kills = 4) (EXP = 100+)

Battle Rifles

Date: (08/02/2020)

Total: (kills = 2660+) (EXP = 182,800+)

  1. DT MDR (kills = 1000+) (EXP = 61,000+) ##
  2. AKMS (kills = 500+) (EXP = 19,000+) ##
  3. DSA SA58 OSW (kills = 400+) (EXP = 58,000+) ##
  4. AS VAL Kobra (kills = 300+) (EXP = 15,000+) #
  5. FN SCAR-H (kills = 200+) (EXP = 15,000+) ##
  6. AK-12 (kills = 100+) (EXP = 11,000+) #
  7. AEK-971 (kills = 100+) (EXP = 3000+)
  8. Gold AKMS (kills = 50+) (EXP = N/A)
  9. 9A-91 (kills = 10+) (EXP = 800+)

Designated Marksman Rifles

Date: (08/02/2020)

Total: (kills = 1943+) (EXP = 71,100+)

  1. TKPD Sniper (kills = 600+) (EXP = N/A) #
  2. VSS Vintorez (kills = 500+) (EXP = 37,000+) ##
  3. KelTec RFB (kills = 400+) (EXP = 8000+) ##
  4. SVU-AS (kills = 100+) (EXP = 11,000+) #
  5. EBR Marksman (kills = 100+) (EXP = 6000+) ##
  6. H&K 417D (kills = 100+) (EXP = 3000+) #
  7. TKPD Storm (kills = 50+) (EXP = 3000+) ##
  8. MK14 EBR CQB (kills = 50+) (EXP = N/A) #
  9. SVD-S (kills = 10+) (EXP = 2000+) #
  10. DT SRS Sniper (kills = 10+) (EXP = N/A) #
  11. DT SRS Mk.2 (kills = 10+) (EXP = N/A) #
  12. SKS Carbine (kills = 10+) (EXP = 800+) #
  13. QBU-88 (kills = 3) (EXP = 300+)

Bolt-Action Sniper Rifles

Date: (08/02/2020)

Total: (kills = 230+) (EXP = 1200+)

  1. SV-98 (kills = 200+) (EXP = 200+) #
  2. Orsis T-5000 (kills = 10+) (EXP = 1000+) ##
  3. Mosin-Nagant (kills = 10+) (EXP = N/A) #
  4. M40A6 (kills = 10+) (EXP = N/A) #
  5. AWM-F (kills = 0) (EXP = 0) #
  6. Vikhlop #

Light Machine Guns

Date: (08/02/2020)

Total: (kills = 1220+) (EXP = 53,500+)

  1. RPKT (kills = 500+) (EXP = 29,000+) ###
  2. RPK-74 (kills = 400+) (EXP = 0)
  3. H&K 243 (kills = 300+) (EXP = 18,000+) #
  4. Colt IAR (kills = 10+) (EXP = 6000+) #
  5. Degytarev (RPD) (kills = 10+) (EXP = 500+)
  6. PKP Pecheneg

Shotguns

Date: (08/02/2020)

Total: (kills = 1216+) (EXP = 1700+)

  1. KelTec KSG (kills = 400+) (EXP = N/A)
  2. IZH-43 (kills = 400+) (EXP = N/A) #
  3. Benelli M3 Mod 2 (kills = 300+) (EXP = N/A) #
  4. Saiga 12K (kills = 100+) (EXP = 1000+) #
  5. MP-133 (kills = 10+) (EXP = 600+)
  6. Franchi SPAS-12 (kills = 6) (EXP = 100+)
  7. Saiga Full Auto

Machine Pistols

Date: (08/02/2020)

Total: (kills = 1500+) (EXP = 58,000+)

  1. Glock 18 (kills = 1000+) (EXP = 35,000+) ##
  2. OTs-33 Pernach (kills = 300+) (EXP = 13,000+) ##
  3. APS (kills = 100+) (EXP = 10,000+) ###
  4. Beretta Enforcer (kills = 100+) (EXP = N/A)
  5. IWI UZI PRO

Standard Pistols

Date: (08/02/2020)

Total: (kills = 1480+) (EXP = 25,700+)

  1. FN 5-7 (kills = 300+) (EXP = 11,000+) ###
  2. H&K USP (kills = 300+) (EXP = 6000+) ###
  3. H&K USP Match (kills = 300+) (EXP = N/A) #
  4. Beretta 92two (kills = 100+) (EXP = 4000+) ##
  5. Springfield Operator TRP (kills = 100+) (EXP = 3000+) ##
  6. Sig Sauer P226R (kills = 100+) (EXP = 700+) #
  7. S3000 Sphinx (kills = 50+) (EXP = 1000+) ###
  8. Colt M1911A1 (kills = 50+) (EXP = N/A) #
  9. FN FNP-45T (kills = 50+) (EXP = N/A) #
  10. GSh-18 (kills = 50+) (EXP = N/A)
  11. Glock 17 DEVGRU (kills = 50+) (EXP = N/A) #
  12. Yaryigin Grach (kills = 10+) (EXP = N/A) #
  13. PMM-12 (kills = 10+) (EXP = N/A) #
  14. PM (kills = 10+) (EXP = N/A) #
  15. TT

High-Calibre Secondaries

Date: (08/02/2020)

Total: (kills = 420+) (EXP = 16,000+)

  1. Colt Python Elite (kills = 200+) (EXP = 11,000+) ###
  2. Tanfoglio Thor .500 (kills = 100+) (EXP = 3000+) ##
  3. Smith&Wesson Stealth Hunter (kills = 50+) (EXP = 1000+) #
  4. TIS Desert Eagle (kills = 50+) (EXP = 1000+) ##
  5. Sawed-Off IZH-43 (kills = 10+) (EXP = N/A) #
  6. Raging Judge (kills = 10+) (EXP = N/A)

Startledfire

Account Summary

Date: (08/02/2020)

  • Level = Chief Controller (43)
  • Reputation = 2000+
  • Kills = 8000+
  • Deaths = 7000+
  • Kill-to-Death Ratio = 1.20
  • SkillPoints = 69
  • Class = Assault
  • Clan = Gold
  • Clan Rank = 530/691
  • Clan EXP = ~220,000
  • Weapons Owned = 62
  • Weapons Preferred = 20 + [H&K MP5SD Spec]
  • Missing Weapons = 22 CR, 7 GP, 8 SPEC [37 total] weapons
  • Favourite Weapon: Best Kills/EXP Ratio = AK-74
  • Favourite Weapon: Most Kills = [H&K MP5SD Spec]
  • Favourite Weapon: Most EXP = AK-74/Magpul PDR-C
  • Favourite Weapon Category = Submachine Guns
  • Fully-Upgraded Weapons = 4
  • Mostly-Upgraded Weapons = 9
  • Partially-Upgraded Weapons = 26
  • Un-upgraded Weapons = 23

Weapon Usage Statistics

Top Ten Weapons

Date: (08/02/2020)

Total: (kills = 4500+) (EXP = 230,010+)

  1. AK-74 (kills = 800+) (EXP = 45,000+) ## (SAR; Set 4)
  2. Magpul PDR-C (kills = 600+) (EXP = 45,000+) ### (PDW; Set 3)
  3. AKMS (kills = 600+) (EXP = 36,000+) # (BAR; Set 1)
  4. Kedr (kills = 600+) (EXP = 10+) # (SMG; Set 1)
  5. SR3M Vikhr (kills = 500+) (EXP = 35,000+) # (PDW; Set 2)
  6. M4A1 Custom (kills = 400+) (EXP = 39,000+) ## (SAR; Set 4)
  7. RPK-74 (kills = 300+) (EXP = 9000+) ## (LMG; Set 2)
  8. IZH-43 (kills = 300+) (EXP = N/A) # (SHG; Set 1)
  9. H&K G36C (kills = 200+) (EXP = 16,000+) # (SAR; Set 4)
  10. APS (kills = 200+) (EXP = 5000+) ## (MNP; Set 1)

Submachine Guns

Date: (08/02/2020)

Total: (kills = 1810+) (EXP = 5010+)

  1. H&K MP5SD Spec (kills = 1[2]00+) (EXP = N/A) #
  2. Kedr (kills = 600+) (EXP = 10+) #
  3. KRISS Vector (kills = 100+) (EXP = 4000+)
  4. H&K MP5SD6 (kills = 100+) (EXP = N/A) #
  5. Bizon-2B (kills = 10+) (EXP = 1000+)
  6. Shpagina (kills = 0) (EXP = N/A)

Personal Defence Weapons

Date: (08/02/2020)

Total: (kills = 1210+) (EXP = 87,000+)

  1. Magpul PDR-C (kills = 600+) (EXP = 45,000+) ###
  2. SR3M Vikhr (kills = 500+) (EXP = 35,000+) #
  3. DT MDR-C (kills = 50+) (EXP = 5000+) #
  4. KAC PDW (kills = 50+) (EXP = 2000+)
  5. SR2M Veresk (kills = 10+) (EXP = 0)
  6. H&K UMP45 (kills = 0) (EXP = 0)
  7. H&K MP7 (kills = 0) (EXP = 0)

Standard Assault Rifles

Date: (08/02/2020)

Total: (kills = 1416+) (EXP = 101,000+)

  1. AK-74 (kills = 800+) (EXP = 45,000+) ##
  2. M4A1 Custom (kills = 400+) (EXP = 39,000+) ##
  3. H&K G36C (kills = 200+) (EXP = 16,000+) #
  4. FN SCAR-L (kills = 10+) (EXP = 1000+)
  5. ACR-C (kills = 6) (EXP = 0) #

Battle Rifles

Date: (08/02/2020)

Total: (kills = 810+) (EXP = 54,000+)

  1. AKMS (kills = 600+) (EXP = 36,000+) #
  2. AEK-971 (kills = 100+) (EXP = 14,000+) ##
  3. AS VAL Kobra (kills = 100+) (EXP = 4000+) #
  4. Gold AKMS (kills = 10+) (EXP = N/A)
  5. AK-12 (kills = 0) (EXP = 10+) #
  6. DT MDR (kills = 0) (EXP = 0) #

Designated Marksman Rifles

Date: (08/02/2020)

Total: (kills = 106+) (EXP = 50+)

  1. DT SRS Sniper (kills = 50+) (EXP = N/A) #
  2. MK14 EBR CQB (kills = 50+) (EXP = N/A) #
  3. QBU-88 (kills = 4) (EXP = 50+)
  4. KelTec RFB (kills = 2) (EXP = 0) ##
  5. VSS Vintorez (kills = 0) (EXP = 0) ##
  6. H&K 417D (kills = 0) (EXP = 0)
  7. DT SRS Mk.2 (kills = 0) (EXP = 0) #
  8. EBR Marksman (kills = 0) (EXP = 0) #
  9. TKPD Sniper (kills = 0) (EXP = N/A) #
  10. TKPD Storm (kills = 0) (EXP = 0) #

Bolt-Action Sniper Rifles

Date: (08/02/2020)

Total: (kills = 12+) (EXP = 50+)

  1. Mosin-Nagant (kills = 10+) (EXP = N/A) #
  2. SV-98 (kills = 2) (EXP = 50+) #

Light Machine Guns

Date: (08/02/2020)

Total: (kills = 320+) (EXP = 9300+)

  1. RPK-74 (kills = 300+) (EXP = 9000+) ##
  2. H&K 243 (kills = 10+) (EXP = 300+) #
  3. Colt IAR (kills = 10+) (EXP = 0)

Shotguns

Date: (08/02/2020)

Total: (kills = 315+) (EXP = 2500+)

  1. IZH-43 (kills = 300+) (EXP = N/A) #
  2. MP-133 (kills = 100+) (EXP = 2000+)
  3. Saiga 12K (kills = 10+) (EXP = 500+) #
  4. KelTec KSG (kills = 5) (EXP = N/A)

Machine Pistols

Date: (08/02/2020)

Total: (kills = 360+) (EXP = 15,000+)

  1. APS (kills = 200+) (EXP = 5000+) ##
  2. Glock 18 (kills = 100+) (EXP = 8000+) ##
  3. OTs-33 Pernach (kills = 50+) (EXP = 2000+) #
  4. Beretta Enforcer (kills = 10+) (EXP = N/A)

Standard Pistols

Date: (08/02/2020)

Total: (kills = 300+) (EXP = 2300+)

  1. Sig Sauer P226R (kills = 100+) (EXP = 1000+)
  2. H&K USP (kills = 50+) (EXP = 200+) ###
  3. Springfield Operator TRP (kills = 50+) (EXP = 100+)
  4. GSh-18 (kills = 50+) (EXP = N/A)
  5. FN 5-7 (kills = 10+) (EXP = 1000+) ###
  6. Colt M1911A1 (kills = 10+) (EXP = N/A)
  7. H&K USP Match (kills = 10+) (EXP = N/A) #
  8. Glock 17 DEVGRU (kills = 10+) (EXP = N/A) #
  9. PM (kills = 10+) (EXP = N/A) #
  10. PMM-12 (kills = 0) (EXP = N/A) #
  11. S3000 Sphinx (kills = 0) (EXP = 0) ###

High-Calibre Secondaries

Date: (08/02/2020)

Total: (kills = 25+) (EXP = 800+)

  1. Colt Python Elite (kills = 10+) (EXP = 800+) ##
  2. Sawed-Off IZH-43 (kills = 10+) (EXP = N/A)
  3. Raging Judge (kills = 5) (EXP = N/A)
  4. Tanfoglio Thor .500 (kills = 0) (EXP = 0)
  5. TIS Desert Eagle (kills = 0) (EXP = 0)

Frappree

Account Summary

Date: (08/02/2020)

  • Level = Gunnery Unit Specialist (34)
  • Reputation = 400+
  • Kills = 6000+
  • Deaths = 5000+
  • Kill-to-Death Ratio = 1.25
  • SkillPoints = 60
  • Class = Sniper
  • Clan = Gold2
  • Clan Rank = 636/920
  • Clan EXP = ~280,000
  • Weapons Owned = 54
  • Weapons Preferred = 19
  • Missing Weapons = 24 CR, 13 GP, 8 SPEC [45 total] weapons
  • Favourite Weapon: Best Kills/EXP Ratio = H&K G36C
  • Favourite Weapon: Most Kills = H&K MP5K FN SCAR-L H&K G36C
  • Favourite Weapon: Most EXP = FN SCAR-L
  • Favourite Weapon Category = Standard Assault Rifles
  • Fully-Upgraded Weapons = 8
  • Mostly-Upgraded Weapons = 7
  • Partially-Upgraded Weapons = 19
  • Un-upgraded Weapons = 20

Weapon Usage Statistics

Top Ten Weapons

Date: (08/02/2020)

Total: (kills = 4800+) (EXP = 239,000+)

  1. H&K G36C (kills = 900+) (EXP = 41,000+) ## (SAR; Set 4)
  2. FN SCAR-L (kills = 700+) (EXP = 50,000+) ### (SAR; Set 2)
  3. KAC PDW (kills = 600+) (EXP = 41,000+) ### (PDW; Set 1)
  4. SR2M Veresk (kills = 600+) (EXP = 28,000+) ### (PDW; Set 3)
  5. H&K 243 (kills = 500+) (EXP = 23,000+) ## (LMG; Set 3)
  6. H&K MP5K (kills = 500+) (EXP = 22,000+) ### (SMG; Set 1)
  7. Glock 18 (kills = 300+) (EXP = 15,000+) ## (MNP; Set 2)
  8. AS VAL Kobra (kills = 300+) (EXP = 11,000+) # (BAR; Set 3)
  9. MP-133 (kills = 200+) (EXP = 8000+) ### (SHG; Set 3)
  10. Shpagina (kills = 200+) (EXP = N/A) (SMG; Set 1)

Submachine Guns

Date: (08/02/2020)

Total: (kills = 900+) (EXP = 30,000+)

  1. H&K MP5K (kills = 500+) (EXP = 22,000+) ###
  2. Shpagina (kills = 200+) (EXP = N/A)
  3. Kedr (kills = 100+) (EXP = 8000+) ##
  4. H&K MP5SD6 (kills = 100+) (EXP = N/A) #
  5. KRISS Vector (kills = 0) (EXP = 0)
  6. Bizon-2B (kills = 0) (EXP = 0)

Personal Defence Weapons

Date: (08/02/2020)

Total: (kills = 1350+) (EXP = 90,000+)

  1. KAC PDW (kills = 600+) (EXP = 41,000+) ###
  2. SR2M Veresk (kills = 600+) (EXP = 28,000+) ###
  3. SR3M Vikhr (kills = 100+) (EXP = 13,000+) #
  4. Magpul PDR-C (kills = 50+) (EXP = 8000+) #
  5. H&K MP7 (kills = 0) (EXP = 0)
  6. H&K 416c (kills = 0) (EXP = 0)
  7. DT MDR-C (kills = 0) (EXP = 0)

Standard Assault Rifles

Date: (08/02/2020)

Total: (kills = 1600+) (EXP = 91,000+)

  1. H&K G36C (kills = 900+) (EXP = 41,000+) ##
  2. FN SCAR-L (kills = 700+) (EXP = 50,000+) ###
  3. AK-74 (kills = 0) (EXP = 0)
  4. M4A1 Custom (kills = 0) (EXP = 0)

Battle Rifles

Date: (08/02/2020)

Total: (kills = 350+) (EXP = 13,000+)

  1. AS VAL Kobra (kills = 300+) (EXP = 11,000+) #
  2. AKMS (kills = 50+) (EXP = 2000+) #
  3. Gold AKMS (kills = 0) (EXP = N/A)

Designated Marksman Rifles

Date: (08/02/2020)

Total: (kills = 17+) (EXP = 0)

  1. TKPD Sniper (kills = 10+) (EXP = N/A) #
  2. EBR Marksman (kills = 6) (EXP = 0) #
  3. DT SRS Mk.2 (kills = 1) (EXP = N/A) #
  4. DT SRS (kills = 0) (EXP = N/A) #
  5. H&K 417D (kills = 0) (EXP = 0)
  6. MK14 EBR CQB (kills = 0) (EXP = N/A) #
  7. TKPD Storm (kills = 0) (EXP = 0) #

Bolt-Action Sniper Rifles

Date: (08/02/2020)

Total: (kills = 110+) (EXP = 6000+)

  1. SV-98 (kills = 100+) (EXP = 6000+) ##
  2. M40A6 (kills = 10+) (EXP = N/A) #
  3. Mosin-Nagant (kills = 0) (EXP = N/A) #

Light Machine Guns

Date: (08/02/2020)

Total: (kills = 500+) (EXP = 23,000+)

  1. H&K 243 (kills = 500+) (EXP = 23,000+) ##
  2. Colt IAR (kills = 0) (EXP = 0)

Shotguns

Date: (08/02/2020)

Total: (kills = 210+) (EXP = 8000+)

  1. MP-133 (kills = 200+) (EXP = 8000+) ###
  2. Benelli M3 Mod 2 (kills = 10+) (EXP = N/A) #
  3. KelTec KSG (kills = 0) (EXP = N/A)
  4. IZH-43 (kills = 0) (EXP = N/A)

Machine Pistols

Date: (08/02/2020)

Total: (kills = 400+) (EXP = 19,000+)

  1. Glock 18 (kills = 300+) (EXP = 15,000+) ##
  2. APS (kills = 100+) (EXP = 4000+) ##
  3. OTs-33 Pernach (kills = 0) (EXP = 0)

Standard Pistols

Date: (08/02/2020)

Total: (kills = 318+) (EXP = 4100+)

  1. H&K USP (kills = 100+) (EXP = 4000+) ###
  2. PMM-12 (kills = 100+) (EXP = N/A) #
  3. Colt M1911A1 (kills = 50+) (EXP = N/A)
  4. Glock 17 DEVGRU (kills = 50+) (EXP = N/A) #
  5. H&K USP Match (kills = 10+) (EXP = N/A) #
  6. Sig Sauer P226R (kills = 6) (EXP = 100+) ###
  7. PM (kills = 2) (EXP = N/A) #
  8. GSh-18 (kills = 0) (EXP = N/A)
  9. Beretta 92two (kills = 0) (EXP = 0) ###
  10. Springfield Operator TRP (kills = 0) (EXP = 0)

High-Calibre Secondaries

Date: (08/02/2020)

Total: (kills = 68+) (EXP = 4000+)

  1. TIS Desert Eagle (kills = 50+) (EXP = 2000+) ##
  2. Tanfoglio Thor .500 (kills = 10+) (EXP = 2000+) #
  3. Sawed-Off IZH-43 (kills = 8) (EXP = N/A)
  4. Colt Python Elite (kills = 0) (EXP = 0)
  5. Raging Judge (kills = 0) (EXP = 0)

RadDino859

Account Summary

Date: (08/02/2020)

  • Level = 2-nd Unit Specialist V2 (33)
  • Reputation = 300+
  • Kills = 5000+
  • Deaths = 4000+
  • Kill-to-Death Ratio = 1.44
  • SkillPoints = 56
  • Class = Gunsmith
  • Clan = Gold2
  • Clan Rank = 616/920
  • Clan EXP = ~310,000
  • Weapons Owned = 52
  • Weapons Preferred = 22
  • Missing Weapons = 26 CR, 13 GP, 8 SPEC [47 total] weapons
  • Favourite Weapon: Best Kills/EXP Ratio = AKMS
  • Favourite Weapon: Most Kills = AKMS
  • Favourite Weapon: Most EXP = AKMS
  • Favourite Weapon Category = Personal Defence Weapons
  • Fully-Upgraded Weapons = 8
  • Mostly-Upgraded Weapons = 7
  • Partially-Upgraded Weapons = 19
  • Un-upgraded Weapons = 18

Weapon Usage Statistics

Top Ten Weapons

Date: (08/02/2020)

Total: (kills = 4200+) (EXP = 230,000+)

  1. AKMS (kills = 800+) (EXP = 66,000+) # (BAR; Set 1)
  2. Magpul PDR-C (kills = 600+) (EXP = 28,000+) ### (PDW; Set 3)
  3. SR3M Vikhr (kills = 500+) (EXP = 27,000+) # (PDW; Set 2)
  4. Skorpion EVO (kills = 500+ (EXP = 25,000+) ### (SMG; Set 4)
  5. KAC PDW (kills = 400+) (EXP = 24,000+) ### (PDW; Set 1)
  6. Shpagina (kills = 400+) (EXP = N/A) (SMG; Set 1)
  7. Kedr (kills = 300+) (EXP = 23,000+) ## (SMG; Set 1)
  8. Glock 18 (kills = 300+) (EXP = 13,000+) ## (MNP; Set 2)
  9. SV-98 (kills = 200+) (EXP = 12,000+) ## (BAS; Set 1)
  10. H&K MP5K (kills = 200+) (EXP = 12,000+) ## (SMG; Set 1)

Submachine Guns

Date: (08/02/2020)

Total: (kills = 1500+) (EXP = 60,000+)

  1. Skorpion EVO (kills = 500+ (EXP = 25,000+) ###
  2. Shpagina (kills = 400+) (EXP = N/A)
  3. Kedr (kills = 300+) (EXP = 23,000+) ##
  4. H&K MP5K (kills = 200+) (EXP = 12,000+) ##
  5. H&K MP5SD6 (kills = 100+) (EXP = N/A) #
  6. KRISS Vector (kills = 0) (EXP = 0)

Personal Defence Weapons

Date: (08/02/2020)

Total: (kills = 1500+) (EXP = 79,000+)

  1. Magpul PDR-C (kills = 600+) (EXP = 28,000+) ###
  2. SR3M Vikhr (kills = 500+) (EXP = 27,000+) #
  3. KAC PDW (kills = 400+) (EXP = 24,000+) ###
  4. H&K MP7 (kills = 0) (EXP = 0)
  5. DT MDR-C (kills = 0) (EXP = 0) #

Standard Assault Rifles

Date: (08/02/2020)

Total: (kills = 0) (EXP = 0)

  1. AK-74 (kills = 0) (EXP = 0)
  2. H&K G36C (kills = 0) (EXP = 0)
  3. M4A1 Custom (kills = 0) (EXP = 0)

Battle Rifles

Date: (08/02/2020)

Total: (kills = 810+) (EXP = 66,000+)

  1. AKMS (kills = 800+) (EXP = 66,000+) #
  2. Gold AKMS (kills = 10+) (EXP = N/A)
  3. AS VAL Kobra (kills = 0) (EXP = 0) #

Designated Marksman Rifles

Date: (08/02/2020)

Total: (kills = 190+) (EXP = 5300+)

  1. QBU-88 (kills = 50+) (EXP = 2000+) ###
  2. DT SRS Mk.2 (kills = 50+) (EXP = N/A) #
  3. MK14 EBR CQB (kills = 50+) (EXP = N/A) #
  4. EBR Marksman (kills = 10+) (EXP = 2000+) #
  5. SVD-S (kills = 10+) (EXP = 1000+) ###
  6. H&K 417D (kills = 10+) (EXP = 300+)
  7. TKPD Sniper (kills = 10+) (EXP = N/A) #
  8. DT SRS (kills = 0) (EXP = N/A) #
  9. TKPD Storm (kills = 0) (EXP = 0) #

Bolt-Action Sniper Rifles

Date: (08/02/2020)

Total: (kills = 210+) (EXP = 12,000+)

  1. SV-98 (kills = 200+) (EXP = 12,000+) ##
  2. M40A6 (kills = 10+) (EXP = N/A) #
  3. Mosin-Nagant (kills = 0) (EXP = N/A) #

Light Machine Guns

Date: (08/02/2020)

Total: (kills = 0) (EXP = 28)

  1. Colt IAR (kills = 0) (EXP = 28)
  2. H&K 243 (kills = 0) (EXP = 0)

Shotguns

Date: (08/02/2020)

Total: (kills = 50+) (EXP = 0)

  1. IZH-43 (kills = 50+) (EXP = N/A) #
  2. KelTec KSG (kills = 0) (EXP = 0)
  3. Saiga 12K (kills = 0) (EXP = 0) #
  4. MP-133 (kills = 0) (EXP = 0)

Machine Pistols

Date: (08/02/2020)

Total: (kills = 410+) (EXP = 17,800+)

  1. Glock 18 (kills = 300+) (EXP = 13,000+) ##
  2. APS (kills = 100+) (EXP = 4000+) ##
  3. OTs-33 Pernach (kills = 10+) (EXP = 800+) ##

Standard Pistols

Date: (08/02/2020)

Total: (kills = 148+) (EXP = 5500+)

  1. H&K USP (kills = 100+) (EXP = 5000+) ###
  2. H&K USP Match (kills = 10+) (EXP = N/A) #
  3. Glock 17 DEVGRU (kills = 10+) (EXP = N/A) #
  4. PMM-12 (kills = 10+) (EXP = N/A) #
  5. Sig Sauer P226R (kills = 7) (EXP = 300+) ###
  6. Beretta 92two (kills = 7) (EXP = 200+) ###
  7. PM (kills = 3) (EXP = N/A) #
  8. Colt M1911A1 (kills = 1) (EXP = N/A)
  9. GSh-18 (kills = 0) (EXP = 0)
  10. Springfield Operator TRP (kills = 0) (EXP = 0)

High-Calibre Secondaries

Date: (08/02/2020)

Total: (kills = 110+) (EXP = 7000+)

  1. TIS Desert Eagle (kills = 100+) (EXP = 7000+) ##
  2. Sawed-Off IZH-43 (kills = 10+) (EXP = N/A)
  3. Tanfoglio Thor .500 (kills = 0) (EXP = 0)
  4. Raging Judge (kills = 0) (EXP = N/A)

AgentDarkfire (Junior)

Account Summary

Date 1: (08/02/2020)

Date 2: (07/04/2020)

  • Level = 1-st Unit Specialist (32)
  • Reputation = 400+
  • Kills = 7000+
  • Deaths = 4000+
  • Kill-to-Death Ratio = 1.43
  • SkillPoints = 57
  • Class = Assault
  • Clan = Gold2
  • Clan Rank = 668/980
  • Clan EXP = ~260,000
  • Weapons Owned = 60
  • Weapons Preferred = 16
  • Missing Weapons = 16 CR, 15 GP, 8 SPEC [39 total] weapons
  • Favourite Weapon: Best Kills/EXP Ratio = Magpul PDR-C
  • Favourite Weapon: Most Kills = H&K USP Magpul PDR-C
  • Favourite Weapon: Most EXP = Magpul PDR-C
  • Favourite Weapon Category = Personal Defence Weapons
  • Fully-Upgraded Weapons = 6
  • Mostly-Upgraded Weapons = 2
  • Partially-Upgraded Weapons = 21
  • Un-upgraded Weapons = 29

Weapon Usage Statistics

Top Ten Weapons

Date: (07/04/2020)

Total: (kills = 4300+) (EXP = 219,000+)

  1. Magpul PDR-C (kills = 1000+) (EXP = 61,000+) ### (PDW; Set 3)
  2. SR3M Vikhr (kills = 800+) (EXP = 47,000+) ### (PDW; Set 2)
  3. AKS74U (kills = 700+) (EXP = 34,000+) ### (PDW; Set 1)
  4. MP-133 (kills = 400+) (EXP = 20,000+) (SHG; Set 3)
  5. H&K 417D (kills = 300+) (EXP = 18,000+) ### (DMR; Set 3)
  6. H&K USP (kills = 300+) (EXP = 14,000+) ### (SAP; Set 2)
  7. KRISS Vector (kills = 300+) (EXP = 10,000+) ### (SMG; Set 4)
  8. Sig Sauer P226R (kills = 200+) (EXP = 6000+) ### (SAP; Set 2)
  9. IZH-43 (kills = 200+) (EXP = N/A) # (SHG; Set 1)
  10. Kedr (kills = 100+) (EXP = 9000+) # (SMG; Set 1)

Submachine Guns

Date: (07/04/2020)

Total: (kills = 600+) (EXP = 27,000+)

  1. KRISS Vector (kills = 300+) (EXP = 10,000+) ###
  2. Kedr (kills = 100+) (EXP = 9000+) #
  3. H&K MP5SD6 (kills = 100+) (EXP = N/A) #
  4. Bizon-2B (kills = 50+) (EXP = 7000+)
  5. H&K MP5K (kills = 50+) (EXP = 1000+) #
  6. Skorpion EVO (kills = 0) (EXP = 0)
  7. Shpagina (kills = 0) (EXP = 0)

Personal Defence Weapons

Date: (07/04/2020)

Total: (kills = 2600+) (EXP = 150,000+)

  1. Magpul PDR-C (kills = 1000+) (EXP = 61,000+) ###
  2. SR3M Vikhr (kills = 800+) (EXP = 47,000+) ###
  3. AKS74U (kills = 700+) (EXP = 34,000+) ###
  4. KAC PDW (kills = 100+) (EXP = 8000+)
  5. H&K MP7 (kills = 0) (EXP = 0)
  6. DT MDR-C (kills = 0) (EXP = 0) #
  7. SR2M Veresk (kills = 0) (EXP = 0)
  8. H&K 416c (kills = 0) (EXP = 0)

Standard Assault Rifles

Date: (07/04/2020)

Total: (kills = 10+) (EXP = 500+)

  1. AUG A3 (kills = 10+) (EXP = 500+)
  2. AK-74 (kills = 0) (EXP = 0)
  3. H&K G36C (kills = 0) (EXP = 0)
  4. M4A1 Custom (kills = 0) (EXP = 0)
  5. FN SCAR-L (kills = 0) (EXP = 0)

Battle Rifles

Date: (07/04/2020)

Total: (kills = 105+) (EXP = 5000+)

  1. AS VAL Kobra (kills = 50+) (EXP = 3000+) #
  2. AKMS (kills = 50+) (EXP = 2000+) #
  3. Gold AKMS (kills = 5) (EXP = N/A)

Designated Marksman Rifles

Date: (07/04/2020)

Total: (kills = 321+) (EXP = 18,300+)

  1. H&K 417D (kills = 300+) (EXP = 18,000+) ###
  2. TKPD Storm (kills = 10+) (EXP = 300+) #
  3. DT SRS Mk.2 (kills = 10+) (EXP = N/A) #
  4. TKPD Sniper (kills = 1) (EXP = N/A) #
  5. DT SRS (kills = 0) (EXP = N/A) #
  6. KelTec RFB (kills = 0) (EXP = 0)
  7. SVD-S (kills = 0) (EXP = 0)
  8. EBR Marksman (kills = 0) (EXP = 0) #
  9. QBU-88 (kills = 0) (EXP = 0)

Bolt-Action Sniper Rifles

Date: (07/04/2020)

Total: (kills = 100+) (EXP = 0)

  1. M40A6 (kills = 100+) (EXP = N/A) #
  2. Mosin-Nagant (kills = 0) (EXP = N/A) #
  3. SV-98 (kills = 0) (EXP = 0) #

Light Machine Guns

Date: (07/04/2020)

Total: (kills = 100+) (EXP = 6000+)

  1. H&K 243 (kills = 100+) (EXP = 6000+) #
  2. RPK-74 (kills = 0) (EXP = 0)

Shotguns

Date: (07/04/2020)

Total: (kills = 620+) (EXP = 20,000+)

  1. MP-133 (kills = 400+) (EXP = 20,000+)
  2. IZH-43 (kills = 200+) (EXP = N/A) #
  3. KelTec KSG (kills = 10+) (EXP = N/A)
  4. Benelli M3 Mod 2 (kills = 10+) (EXP = N/A)
  5. Saiga 12K (kills = 0) (EXP = 0) #

Machine Pistols

Date: (07/04/2020)

Total: (kills = 70+) (EXP = 6300+)

  1. APS (kills = 50+) (EXP = 5000+) ##
  2. Glock 18 (kills = 10+) (EXP = 800+)
  3. OTs-33 Pernach (kills = 10+) (EXP = 500+) ###

Standard Pistols

Date: (07/04/2020)

Total: (kills = 740+) (EXP = 26,000+)

  1. H&K USP (kills = 300+) (EXP = 14,000+) ###
  2. Sig Sauer P226R (kills = 200+) (EXP = 6000+) ###
  3. Springfield Operator TRP (kills = 100+) (EXP = 5000+) ##
  4. PMM-12 (kills = 50+) (EXP = N/A) #
  5. PM (kills = 50+) (EXP = N/A) #
  6. Beretta 92two (kills = 10+) (EXP = 1000+)
  7. Colt M1911A1 (kills = 10+) (EXP = N/A)
  8. GSh-18 (kills = 10+) (EXP = N/A)
  9. H&K USP Match (kills = 10+) (EXP = N/A) #
  10. Glock 17 DEVGRU (kills = 0) (EXP = N/A) #

High-Calibre Secondaries

Date: (07/04/2020)

Total: (kills = 119+) (EXP = 1000+)

  1. Sawed-Off IZH-43 (kills = 100+) (EXP = N/A)
  2. TIS Desert Eagle (kills = 10+) (EXP = 1000+) #
  3. Raging Judge (kills = 9) (EXP = N/A)
  4. Colt Python Elite (kills = 0) (EXP = 0)
  5. Tanfoglio Thor .500 (kills = 0) (EXP = 0)

Gradings

  • IED --> 0-24 = black, 25-39 = brown, 40 = red, 50 = orange, 60 = yellow, 70 = green, 80 = blue, 90-149 = light blue, 150-200 = pink, 200+ = purple
  • FED --> 20+ = black, 40+ = black, 60+ = brown, 80+ = red, 100+ = orange, 120+ = yellow, 140+ = green, 160+ = blue, 180-249 = light blue, 250-300 = pink, 301+ = purple.
  • DFO --> 90% = red, 80% = orange, 70/65% = yellow, 60% = green, 50% = blue, 40% = light blue, 20% = purple.
    • MAG -->
  • 1 to 4 = gray
  • 5 to 9 = brown
  • 10 to 14 = red
  • 15 to 24 = orange
  • 25 to 34 = yellow
  • 35 to 44 = green
  • 45 to 54 = blue
  • 55 to 64 = cyan
  • 65 to 94 = pink
  • 95 to 100 = purple
    • Reserve Ammo -->
  • 1 to 49 = gray
  • 50 to 99 = brown
  • 100 to 149 = red
  • 150 to 199 = orange
  • 200 to 249 = yellow
  • 250 to 299 = green
  • 300 to 349 = blue
  • 350 to 399 = cyan
  • 400 to 449 = pink
  • 450 to 1000 = purple
    • PEN --> 5/10 = black, 15 = brown, 20 = red, 25 = orange, 30 = yellow, 35 = green, 40/42/45 = blue, 50/52/55 = light blue, 60/65 = purple, 70/80 = white.
    • REL, MOB, ACC, REC -->
  • gray/purple --> 1 to 14
  • brown/pink --> 15 to 24
  • red/cyan --> 25 to 34
  • orange/blue --> 35 to 44
  • yellow/green --> 45 to 54
  • green/yellow --> 55 to 64
  • blue/orange --> 65 to 74
  • cyan/red --> 75 to 84
  • pink/brown --> 85 to 94
  • purple/gray --> 95 to 100+
  • DAMAGE
  • gray --> 1 to 14
  • brown --> 15 to 24
  • red --> 25 to 34
  • orange --> 35 to 44
  • yellow --> 45 to 54
  • green --> 55 to 64
  • blue --> 65 to 74
  • cyan --> 75 to 99
  • pink --> 100 to 149
  • purple --> 150+

List of weapons ranked by performance (personal opinion of MMS)

Category: Assault Rifles

  1. ACR-C --> Set 5, GP
    • The ACR-C is a standard assault rifle with an extended mag (40 rounds), a very fast fire-rate (84 points), and very low recoil (31 points). Its other statistics are either standard or slightly above average (e.g. 66-point reload speed). The ACR-C is essentially a straight upgrade to M4A1 Custom aside from the fact that it can't equip the Nightforce Assault optical sight. In my personal opinion, the ACR-C is the most "perfect" assault rifle in the game. It isn't a specialist at anything in particular, such as long-range combat or close-range combat, but it is generally the most reliable assault rifle in the game, and the 40-round magazine is just insane.
    • The ACR-C's W-Task is relatively easy (150 LongShots) and provides virtually nothing of use.
  2. DSA SA58 OSW --> Set 6, GP
    • The DSA SA58 OSW is a battle rifle with a 30-round mag, 40 penetration points, and a fast reload speed (71 points). Its other statistics are fairly standard aside from the fact that it has massive recoil (82 points). The DSA SA58 OSW can equip the Nightforce Assault optical sight.
    • The DSA SA58 OSW can only equip the SilencerCo Osprey silencer, AN-PEQ 15 tactical device, and Aimpoint CompM4 collimator through its W-Task. All three of these weapon modifications are very useful and are crucial to a powerful build. The W-Task is 60 StormKills, which is hard but not impossible. Personally, after I began using the DSA SA58 OSW more frequently, I managed to get 2 StormKills within a week. I will probably complete the W-Task in months from now.
  3. Noveske Diplomat 7.5 --> Set 6, GP
    • The Noveske Diplomat 7.5 is an ultra-compact assault rifle with relatively high accuracy (68 points), low recoil (43 points), very high mobility (80 points), and an extremely fast reload speed (77 points). It also has a very fast fire-rate (78 points) and (by default) 7 magazines which each hold 30 rounds (whereas many UCARs have less ammo). The Noveske Diplomat 7.5 can equip the Nightforce Assault optical sight. The Noveske Diplomat 7.5 is equipped with the Aimpoint Micro H1 collimator and Noveske KX3 flash-hider by default.
    • The Noveske Diplomat 7.5 can only equip the PBS SilencerCo Sparrow silencer, AN-PEQ 15 tactical device, and Nightforce Assault optical sight through its W-Task. Although the silencer isn't too special, the AN-PEQ 15 is crucial to a powerful build, whereas the Nightforce Assault is useful though not crucial. The W-Task is 15 ProKills, which, for a player like me, is nearly impossible. Still, the Noveske Diplomat 7.5 is probably going to be the first weapon which I achieve a ProKill with if I don't already manage to achieve my first ProKill with the ACR-C or DSA SA58 OSW.
  4. AEK-971 --> Set 5, GP
    • The AEK-971 is a battle rifle with a 30-round mag, 90 meters initial effective distance, extremely low recoil (30 points), a very fast fire-rate (81 points), and relatively high damage for a rapid-fire assault rifle. Its other statistics are fairly standard aside from a below-average reload speed (57 points). The AEK-971 is unable to equip tactical devices.
    • The AEK-971's W-Task provides it with a handful of mildly useful weapon modifications such as the Kobra collimator and PSO-1 optical sight, though nothing crucial. The W-Task is 10 StormKills, which is somewhat difficult though relatively easy compared to the W-Tasks of the DSA SA58 OSW and Noveske Diplomat 7.5. I have personally achieved 1 StormKill with the AEK-971 which actually counted (I achieved another one with too few players in the server).
  5. FN SCAR-H --> Set 6, CR
    • The FN SCAR-H is a battle rifle with extremely high accuracy (84 points) and low recoil (41 points). Its damage, penetration, and mobility are sub-par, and it only holds 20 rounds per magazine, though its reload speed is decent (67 points). The reason that I have ranked this weapon so high, despite it being a CR weapon and having lower damage and penetration than the DT MDR, is because it can equip tactical devices and the Nightforce Assault optical sight, unlike the DT MDR. Overall, the FN SCAR-H is one of the best assault rifles in the game for "sniping", if not the best (if you do not count the H&K 417D, which I have classified as a designated marksman rifle instead of as an assault rifle). The FN SCAR-H is equipped with the Aimpoint CompM4 collimator and Noveske KX3 flash-hider by default.
    • The FN SCAR-H's W-Task, which is 500 LongShots, is quite tedious. However, since it is a CR weapon, its W-Task can be purchased with GP.
  6. DT MDR --> Set 5, GP
    • The DT MDR is a battle rifle with extremely high damage (55 points) and high penetration (40 points). Its main downside is that it only holds 20 rounds per magazine. The rest of its statistics are standard or slightly above-average. The DT MDR cannot equip tactical devices or the Nightforce Assault optical sight. The DT MDR would have been ranked above the FN SCAR-H if it were able to equip these weapon modifications. Since it cannot equip them, it's very hard to raise its accuracy to a full 100 points (its base accuracy is 70 points). My DT MDR current has 93 accuracy points (+17 from Sniper Skills and +6 from weapon modifications). This is decent but not good enough for sniping. The DT MDR also has higher recoil than the FN SCAR-H though lower recoil than the DSA SA58 OSW (57 points). By default, the DT MDR is equipped with the EOTech EXPS2-2 collimator.
    • The DT MDR doesn't acquire anything particularly useful from its W-Task. The W-Task is 40 DoubleKills, which sounds easy but is actually quite difficult since the weapon only has a 20-round mag. So far, I have personally achieved 14 DoubleKills with the DT MDR, in the context of 912 total kills.
  7. M4A1 Custom --> Set 4, CR
    • The M4A1 Custom is a standard assault rifle with a very fast fire-rate (83 points) and low recoil (39 points). Its other statistics are fairly standard. The M4A1 Custom is the cheapest assault rifle which I consider to be very powerful. The M4A1 Custom is also from Set 4, making it available to players as low as Rank 30. As such, the M4A1 Custom is the most ubiquitous powerful assault rifle in the game. For this reason, I often use the M4A1 Custom as a standard to compare and contrast the statistics of every other weapon in the game. I consider the M4A1 Custom to be a must-have, especially for any player who cannot afford overpowered GP assault rifles such as the ACR-C and AEK-971 (which are both quite similar to the M4A1 Custom). Unlike the ACR-C, the M4A1 Custom can equip the Nightforce Assault optical sight. Unlike the AEK-971, the M4A1 Custom can equip tactical devices.
    • The M4A1 Custom's W-Task is 150 LongShots. This is doable, though it is quite difficult without sights attached to the weapon. Since the M4A1 Custom is a CR weapon, its W-Task can be purchased with GP.
  8. AK-74 --> Set 4, GP
    • The AK-74 is a standard assault rifle with relatively high damage (44 points) and penetration (35 points), a moderately fast fire-rate (65 points), a double-mag (which quickens the first of every pair of reloads), and moderately low recoil (45 points). The rest of its statistics are fairly standard, though its reload speed is below-average (55 points); this is somewhat made up for by its double-mag. The AK-74 can equip a wider range of optical sights than any other assault rifle in the game, though it cannot equip tactical devices.
    • The AK-74's W-Task is slightly harder than the M4A1 Custom's W-Task, requiring 175 LongShots. Unlike the M4A1 Custom's W-Task, the AK-74's W-Task cannot be purchased with GP. The W-Task provides access to the PSO-1 optical sight but otherwise isn't that crucial.
  9. IWI X95-R --> Set 6, CR
    • The IWI X95-R is a standard assault rifle with a very, very fast fire-rate (92 points). The rest of its statistics are fairly standard aside from its high recoil (59 points). The IWI X95-R cannot equip the Nightforce Assault optical sight. By default, the IWI X95-R is equipped with the Mepro 21 collimator.
    • The IWI X95-R has an extremely difficult W-Task, which is 30 Triplekills. Personally, although I have achieved nearly 23,000 total kills on my main account (as of 29/09/19), I have only achieved 27 TripleKills across all of my weapons. So, by my standards, the W-Task is effectively impossible. I personally purchased the W-Task for GP since it wasn't feasible for me to complete it legitimately.
  10. AN-94 --> Set 6, CR
    • The AN-94 is a standard assault rifle with a special double-fire firing mechanic, very high accuracy (78 points), and low recoil (39 points). The rest of the AN-94's statistics are below-average. The AN-94 doesn't currently have access to Weapon Customization. If it did, it would be ranked much higher.
    • The AN-94's W-Task is tedious but doable, with 100 DoubleKills being required. I personally purchased the W-Task for GP.
  11. AS VAL MOD.3 Spec --> Set Spec
    • The AS VAL MOD.3 Spec is an ultra-compact assault rifle with a built-in-silencer, relatively high accuracy (70 points), relatively high damage (40 points), and a very fast fire-rate (83 points). The rest of its statistics are fairly standard for a UCAR. I previously classified the AS VAL MOD.3 Spec as a standard assault rifle, but then I discovered that it actually has 50 meters of initial effective distance and 130 meters of final effective distance, rather than 60 meters and 140 meters respectively. I began to guess that the AS VAL MOD.3 Spec was actually a UCAR after writing the Optics article on this Wiki, in which I noted that the AS VAL MOD.3 Spec is the only assault rifle which cannot equip any optical sight apart from the D-EVO. The AKMS can't equip any optical sights period, and I have classified it as a battle rifle, but that is a unique case. In the case of the AS VAL MOD.3 Spec, its inability to equip proper optics seems to reinforce its role as a close-range to mid-range assault rifle. The AS VAL MOD.3 Spec is equipped with the Aimpoint CompM4 collimator and AN-PEQ 15 tactical device by default (and it also has a built-in silencer). As such, the AS VAL MOD.3 Spec is an excellent weapon immediately upon purchase. However, being a Spec weapon, it requires SkillPoints to be purchased, and it will be removed from your inventory if you reset your Skills.
    • The AS VAL MOD.3 Spec doesn't have a W-Task.
  12. H&K G36C --> Set 4, GP
    • The H&K G36C is a unique assault rifle with an exceptional effective distance, very high accuracy (75 points), moderately low recoil (45 points), high mobility (75 points), and a very fast reload speed (70 points). Its statistics seem to be a combination of a UCAR and a battle rifle. Despite all of these excellent statistics, the H&K G36C is only ranked number 12 because its damage and fire-rate are below-average. Its damage fall-off is also strangely high, at 70% rather than 60% or 50%. Overall, the H&K G36C is great at everything apart from immediate close-range damage, restricting it mainly to larger maps like Old Sawmill. The H&K G36C cannot equip the Nighforce Assault optical sight.
    • The W-Task of the H&K G36C provides immediate access to the ACOG, which is a very powerful close-range to mid-range optical sight. The W-Task also provides access to a number of other weapon modifications, including the AN-PEQ 15 tactical device, which is very useful. The W-Task is 100 DoubleKills, which is tedious but doable.
  13. AK-12 --> Set 5, GP
    • The AK-12 is a battle rifle with a huge magazine size (50 rounds), very high accuracy (80 points), moderate recoil (53 points), and a very fast reload speed (70 points). Its other statistics are fairly standard aside from its low mobility (53 points). The AK-12 isn't ranked very high, despite its huge magazine size, because its damage and fire-rate are below-average. The AK-12 can equip tactical devices and the Nightforce Assault optical sight. The AK-12 is equipped with the Irondot collimator by default.
    • The W-Task of the AK-12 is 1000 LongShots. This is extremely tedious. I have completed 1% of the W-Task in the context of 82 total kills with this weapon. The W-Task provides access to the Elcan SpecterOS optical sight, ACOG assault sight, Kleshch tactical device, Noveske KX3 flash-hider, and PBS-4 silencer. Aside from the silencer, which isn't that great, all of these weapon modifications are very useful.
  14. SR3M --> Set 2, GP
    • The SR3M is an ultra-compact assault rifle with high damage (40 points) and a very, very fast fire-rate (93 points). It also has very good damage fall-off (60%) and initial effective distance (60 meters) for a UCAR. However, the SR3M has very low accuracy (56 points), very high recoil (72 points), and a below-average reload speed (53 points). The SR3M is the best assault rifle from Set 2, though this might change once the Gold-plated AKMS is given Weapon Customization. The SR3M can equip the SR3M PBS silencer, which is one of the best silencers other than the SilencerCo Osprey. The SR3M can equip the Kleshch tactical device but not the AN-PEQ 15. The SR3M is equipped with the Kobra collimator by default.
    • The W-Task of the SR3M is 70 DoubleKills, which is tedious but doable. The W-Task provides immediate access to the SR3M PBS silencer, which is amazingly good for the SR3M since it adds a significant amount of accuracy (+5 points), takes off a significant amount of recoil (-4 points), and has otherwise very good statistics for a silencer (-12% damage, -12% penetration, -4 mobility points, -10% effective distance, -60% hearing distance). The W-Task also provides access to the PSO-1 optical sight, Tromix Monster muzzle-brake, Trijicon RMR collimator, and Leupold Deltapoint collimator, all of which are fairly useful.
  15. AKMS --> Set 1, GP
    • The AKMS is a battle rifle with very high damage (48 points), an extremely good initial effective distance (90 meters), very high penetration (42 points), and a 30-round mag. However, the AKMS has very high recoil (73 points), low mobility (56 points), and a below-average reload speed (51 points). The AKMS is the best assault rifle from Set 1. The AKMS cannot equip any form of optics (and it already has access to Weapon Customization, so it will never be able to equip optics).
    • The W-Task of the AKMS is 10 DoubleKills, which is relatively easy. I have personally completed the W-Task two times already on two of my alt-accounts. Meanwhile, on my main account, I have completed 90% of the W-Task. This is probably the easiest W-Task among GP weapons. However, the W-Task is relatively useless since it only provides access to one of the worst silencers in the game, the PBS-2. I only suggest equipping this silencer if you have the Gunsmith Skill "Silencer Parts Alignment", which reduces the damage loss from the silencer by 75%.
  16. AUG A3 --> Set 3, CR
    • The AUG A3 is a standard assault rifle with very high accuracy (75 points) and a very fast reload speed (72 points). The rest of its statistics are fairly standard, though it does have high recoil (61 points). The AUG A3 is the best assault rifle from Set 3. The AUG A3 can equip the Nightforce Assault optical sight.
    • The AUG A3's W-Task is 250 LongShots, which is actually harder than the W-Task of the M4A1 Custom from Set 4 (also, the AUG A3 is slightly more expensive to purchase than the M4A1 Custom). The W-Task provides the AUG A3 with the HAMR hybrid sight, which is decent. Though, I personally recommend replacing the HAMR with the ACOG assault sight as soon as possible. The ACOG is available right after the HAMR, which is very advantageous since the ACOG is a very good sight and is usually much more difficult to acquire for other assault rifles. The ACOG and the HAMR are quite similar but the ACOG is better.
  17. Gold-plated AKMS --> Set 2, GP
    • The Gold-plated AKMS is a battle rifle with extremely high accuracy (82 points), very high damage (47 points), an extremely good initial effective distance (90 meters), a very good final effective distance (170 meters, the best among assault rifles), very high penetration (42 points), and a 30-round mag. The Gold-plated AKMS improves upon the performance of the regular AKMS with its lower recoil (55 points), though it is heavier than the AKMS (45 mobility points). The Gold-plated AKMS has the same below-average reload speed as the AKMS (51 points). The Gold-plated AKMS does not have access to Weapon Customization. If it did, it would be ranked significantly higher.
    • The Gold-plated AKMS doesn't have a W-Task.
  18. 9A-91 --> Set 5, CR
    • The 9A-91 is a unique assault rifle with a combination of statistics from UCARs and battle rifles. The 9A-91 has a slightly higher DPS than the AK-74 but it only holds 20 rounds per magazine. Its accuracy is moderately low (62 points), though it cannot equip tactical devices, which makes its accuracy even worse (since tactical devices can add +2, +3 or +5 accuracy). The 9A-91 also has extremely low recoil (32 points), a below-average reload speed (60 points), high mobility (75 points), a very good initial effective distance (75 meters), and a moderate final effective distance (135 meters). In addition to not being able to equip tactical devices, the 9A-91 cannot equip very many optical sights; it can only equip one, the ACOG. The 9A-91 can equip the 9A-91 silencer, which provides an incredible +6 accuracy and -4 recoil. The silencer's other statistics are decent, including -15% damage, -15% penetration, -10% effective distance, and -75% hearing distance, though the loss of mobility (-8 points) is severe.
    • The W-Task of the 9A-91 is 50 DoubleKills, which is tedious but doable (remember, the 9A-91 only has a 20-round mag). The W-Task provides access to the 9A-91 silencer and Aimpoint Micro H1 collimator. The W-Task can be purchased for GP since the 9A-91 is a CR weapon.
  19. H&K 416c --> Set 3, CR
    • The H&K 416c is an ultra-compact assault rifle with very high accuracy (75 points), a very fast fire-rate (80 points), and very high mobility (80 points). Its recoil is high (60 points) and its reload speed is decent (66 points). Meanwhile, its effective distance (50m, 105m) and damage fall-off (70%) aren't so good, but they could be worse, so it's not too bad. The main downside of the H&K 416c is that it only holds five 30-round mags (as opposed to six or seven). The main competitor of the H&K 416c is actually the Magpul PDR-C, a standard SMG which is also from Set 3. The H&K 416c can access the SilencerCo Osprey silencer and Kleshch tactical device quite early into its Weapon Customization, which is a plus.
    • The H&K 416c's W-Task is 70 LongShots. This isn't extremely difficult, but the H&K 416c has horrible visual recoil, which can make it more difficult to achieve LongShots with it.
  20. FN SCAR-L --> Set 2, CR
    • The FN SCAR-L is a unique assault rifle with very high accuracy (75 points), moderately low recoil (45 points), and an extremely good initial effective distance (90 meters). The rest of its statistics are fairly standard, though it has the lowest DPS among all assault rifles, the shortest final effective distance among non-UCARs (120 meters), the highest damage fall-off among non-UCARs (80%), and the lowest penetration among all assault rifles (25 points). In fact, the FN SCAR-L is a hidden gem despite many of its statistics being very bad, because it is the first assault rifle which has very high accuracy, moderately low recoil, and access to most optical sights including the Nightforce Assault (unlike the AKMS). This makes the FN SCAR-L the first assault rifle which is half-decent for larger maps like Old Sawmill or for sniper-oriented maps like Lake in comparison to the KAC PDW, AKS74U, AKMS, SR3M, and Gold-plated AKMS. The FN SCAR-L is currently my most-used weapon on my alt-account "Frappree".
    • The FN SCAR-L's W-Task is 70 LongShots. This is the same as the H&K 416c's W-Task. The W-Task allows the FN SCAR-L to equip the HAMR hybrid sight (decent) and the Noveske KX3 flash-hider (good).
  21. AK-105 --> Set 5, CR
    • For this weapon to be ranked lower than the FN SCAR-L, it must be pretty bad. I have occasionally seen a few people praising this weapon, but I personally think it has no use whatsoever. Despite being a Set 5 CR weapon, it is completely outclassed by both the M4A1 Custom (Set 4, CR) and AUG A3 (Set 3, CR). The AK-105 is a standard assault rifle with below-average accuracy (64 points), moderately low recoil (43 points), a lower DPS than the AK-74, a 30-round mag, decent mobility (70 points), and a below-average reload speed (59 points). The AK-105 cannot equip tactical devices though it can equip the Nightforce Assault optical sight. The AK-105 is one of the few weapons in the game which is INCAPABLE OF EQUIPPING THE SILENCERCO OSPREY SILENCER, which, in my opinion, renders the AK-105 worthless. Additionally, the AK-105 is INCAPABLE OF EQUIPPING THE SWR SPECTRE SILENCER, which, in my opinion, is the second-best mainstream silencer aside from the Osprey. Furthermore, the AK-105's inability to equip tactical devices, combined with its below-average accuracy, makes it very difficult to raise its accuracy to a full 100 points or even anywhere close to that. With the ACOG assault sight and the H&K OSS Device silencer (my 3rd pick) equipped, as well as +17 accuracy from Sniper Skills, the AK-105 can achieve 86 accuracy points, which is very bad.
    • The W-Task of the AK-105 is 150 LongShots, which is doable. The W-Task can be purchased with GP.
  22. KAC PDW --> Set 1, CR
    • The KAC PDW is an ultra-compact assault rifle with fairly standard or below-average statistics aside from its relatively high damage-per-shot (40 points), relatively high penetration (35 points), and very fast reload speed (70 points). The KAC PDW is generally the first assault rifle which most players will use, so it can be forgiven for being so underwhelming. The KAC PDW cannot equip the Nightforce Assault optical sight, though it can equip tactical devices and the SilencerCo Osprey silencer.
    • The KAC PDW's W-Task is 35 LongShots, which is the easiest W-Task that requires LongShots. This provides access to the KAC QDC Suppressor silencer, which is a relatively rare silencer which provides +1 accuracy, -1 recoil, -10% damage, -10% penetration, -3 mobility, -18% effective distance, -50% hearing distance, and DOES NOT REMOVE MUZZLE-FLASH. The W-Task also provides access to the Mepro 21 collimator, which I personally don't like very much.
  23. AKS74U --> Set 1, CR
    • The AKS74U is the worst CR assault rifle in the game (though there are two GP assault rifles which are even worse). It is effectively worthless since the KAC PDW is a better and cheaper alternative. The AKS74U is an ultra-compact assault rifle with mostly sub-standard statistics aside from its high mobility (74 points) and moderate recoil (51 points). The biggest downside of the AKS74U in comparison to the KAC PDW is its much slower reload speed (54 points).
    • The W-Task of the AKS74U is 75 HeadShots. This is one of the easiest W-Tasks in the game. The W-Task provides access to the Kobra collimator and PBS-4 silencer, both of which are decent but not great.
  24. AS VAL Kobra --> Set 3, GP
    • The AS VAL Kobra is the second-worst assault rifle in the game. Despite costing GP, it is worse than even the FN SCAR-L and KAC PDW. The AS VAL Kobra is a unique assault rifle with a built-in silencer. The rest of its statistics are either fairly standard or below-average. Regarding the below-average ones, firstly, the AS VAL Kobra only holds 20 rounds per magazine (and doesn't have any upsides which justify this rather random downside). Secondly, the AS VAL Kobra has a below-average reload speed (52 points), which pairs very badly with its 20-round mag. Thirdly, the AS VAL Kobra has limited accuracy since it can neither equip tactical devices nor muzzle devices (since it has a built-in silencer). By default, the AS VAL Kobra is equipped with the Kobra collimator.
    • The AS VAL Kobra doesn't have a W-Task.
  25. DT MDR-C --> Set 3, GP
    • The DT MDR-C takes the cake as the worst assault rifle in the game. Although its larger variant, the DT MDR, is a very good assault rifle, the DT MDR-C is a very bad assault rifle. The DT MDR-C is an ultra-compact assault rifle with very high mobility (80 points). The rest of its statistics are fairly standard aside from its below-average reload speed (60 points) and very bad effective distance (40m, 80m) which is the worst among all assault rifles. The DT MDR also only holds five 30-round mags (as opposed to six or seven). By default, the DT MDR is equipped with the Leupold Deltapoint collimator.
    • The W-Task of the DT MDR is 40 DoubleKills, which is tedious but doable. The W-Task provides access to the EOTech XPS-2 collimator.

Standard Assault Rifles

(IED = 60m, FED = 140m) (DFO = 60%)

(MAG = 30/40) (PEN = 30/35)

Standard Battle Rifles

(IED = 80m, FED = 140m) (DFO = 50%)

(MAG = 20/30/50) (PEN = 30/40)

1. ACR-C (M40|P30) 2. DSA SA58 OSW (M30|P40)
7. M4A1 Custom (M30|P30) 5. FN SCAR-H (M20|P30)
8. AK-74 (M30|P35) 6. DT MDR (M20|P40)
9. IWI X95-R (M30|P30) 13. AK-12 (M50|P30)
10. AN-94 (M30|P30)
16. AUG A3 (M30|P30)
21. AK-105 (M30|P30)

Ultra-Compact Assault Rifles

(IED = 40m to 60m, FED = 80m to 130m) (DFO = 80% to 60%)

(MAG = 30) (PEN = 30/35)

3. Noveske Diplomat 7.5 (60m|95m|80%|M30|P30)
11. AS VAL MOD.3 Spec (50m|130m|65%|M30|P35)
14. SR3M (60m|100m|60%|M30|P35)
19. H&K 416c (50m|105m|70%|M30|P30)
22. KAC PDW (60m|120m|70%|M30|P35)
23. AKS74U (50m|110m|60%|M30|P30)
25. DT MDR-C (40m|80m|70%|M30|P30)

Other Assault/Battle Rifles

(IED = 70m to 90m, FED = 120m to 170m) (DFO = 80% to 50%)

(MAG = 20/30) (PEN = (25/30/35/42)

4. AEK-971 (90m|150m|50%|M30|P35)
12. H&K G36C (80m|155m|70%|M30|P30)
15. AKMS (90m|140m|60%|M30|P42)
17. Gold-plated AKMS (90m|170m|60%|M30|P42)
18. 9A-91 (75m|135m|60%|M20|P30)
20. FN SCAR-L (90m|120m|80%|M30|P25)
24. AS VAL Kobra (70m|150m|65%|M20|P35)

Category: Submachine Guns

  1. Magpul PDR-C
  2. H&K MP7
  3. H&K MP5SD6
  4. PP-91 KEDR (Kedr)
  5. H&K MP5SD Spec
  6. Bizon-2B
  7. H&K MP5K
  8. FN P90 DEVGRU
  9. PPSh-41 (Shpagina)
  10. KRISS Vector
  11. PP-19-01 Vityaz-SN
  12. H&K UMP45
  13. Sig Sauer MPX
  14. SR2M Veresk
  15. FN P90
  16. Skorpion EVO

Category: Sniper Rifles

  1. VSS Vintorez
  2. Orsis T-5000
  3. SV-98
  4. DT SRS
  5. TKPD Sniper
  6. SVU-AS
  7. Mosin-Nagant (Mosina)
  8. AWM-F
  9. SVD-S
  10. M40A6
  11. Vikhlop

Category: Designated Marksman Rifles

  1. SKS Carbine
  2. H&K 417D
  3. EBR Marksman
  4. DT SRS Mk.2
  5. TKPD Storm
  6. KelTec RFB
  7. MK14 EBR CQB
  8. QBU-88

Category: Light Machine Guns

  1. H&K 243
  2. RPK-74
  3. RPKT
  4. PKP Pecheneg
  5. Colt IAR
  6. Degytarev (RPD)

Category: Shotguns

  1. Sawed-Off IZH-43
  2. KelTec KSG
  3. Benelli M3 Mod 2
  4. MP-133
  5. IZH-43
  6. Franchi SPAS-12
  7. Saiga Full Auto (FA)
  8. Saiga 12K

Category: Machine Pistols

  1. OTs-33 Pernach
  2. Glock 18
  3. APS
  4. Enforcer
  5. IWI UZI PRO

Category: Semi-Auto Pistols

  1. FN 5-7
  2. Glock 17 DEVGRU
  3. H&K USP
  4. H&K USP Match
  5. TIS Desert Eagle
  6. Tanfoglio Thor .500
  7. Springfield Operator TRP
  8. FN FNP-45T
  9. Colt M1911A1
  10. GSh-18
  11. PMM-12
  12. Yaryigin Grach
  13. TT
  14. Sig Sauer P226R
  15. Beretta 92two
  16. S3000 Sphinx
  17. PM

Category: Revolvers

  1. Colt Python Elite
  2. Smith&Wesson Stealth Hunter
  3. Raging Judge

My Current Loadouts (AgentDarkfire007)

These are my current loadouts for my main account, AgentDarkfire007.


Scout: Magpul PDR-C with Colt Python Elite

Magpul PDR-C is fitted with the ACOG scope and Osprey silencer.

  • Occasionally, I switch to the SPECTER scope or Kemper collimator.
  •  ??? camo is equipped.

Colt Python Elite is fitted with the ACOG scope and RF-500 muzzle-brake.

  • Occasionally, I switch to the FX-II scope.
  • Wood Dragon Prestige Pattern camo is equipped.

Scout: KRISS Vector with Colt Python Elite

KRISS Vector is fitted with the ACOG scope and Osprey 9 silencer.

  • Occasionally, I switch to the SPECTER scope.
  •  ??? camo is equipped.

Assault (First): ACR-C with FN 5-7

ACR-C is fitted with the ACOG scope, Osprey silencer, and AN-PEQ 15 tactical device.

  • Occasionally, I switch to the SPECTER scope or COMPM4 collimator.
  • Multicam Desert Pattern camo is equipped.

FN 5-7 is fitted with the Micro H1 collimator, GM9 silencer, and X400 tactical device.

  • Occasionally, I switch to the FX-II scope.
  • Multicam Desert Pattern camo is equipped.

Assault (Second): M4A1 Custom with FN 5-7

M4A1 Custom is fitted with the NXS 2.5 scope, Osprey silencer, and AN-PEQ 15 tactical device.

  • Occasionally, I switch to the COMPM4 collimator.
  • Multicam Desert Pattern camo is equipped.

Assault (Third): IWI X95-R with Tanfoglio Thor .500

IWI X95-R is fitted with the ACOG scope, Osprey silencer, and AN-PEQ 15 tactical device.

  • Occasionally, I switch to the SPECTER scope or COMPM4 collimator.
  • Marine Pattern Navy camo is equipped.

Tanfoglio Thor .500 is fitted with the Walther MRS collimator and Kiba Arms Silencer.

  • Occasionally, I switch to the ACOG scope.
  • Flanker AF camo is equipped.

Assault (Fourth): AS VAL MOD.3 Spec with H&K USP

AS VAL MOD.3 Spec is fitted with the COMPM4 collimator and AN-PEQ 15 tactical device.

  • Multicam Snow camo is equipped.

Destroyer: RPKT with Glock 18

RPKT is fitted with the Kemper collimator, BRTT compensator, and X400 tactical device.

  • Occasionally, I switch to the D-EVO hybrid sight or the NXS 2.5 scope.
  • Occasionally, I switch to the Osprey silencer.
  • ERDL Highland Vietnam camo is equipped.

Glock 18 is fitted with the Micro H1 collimator, GM9 silencer, and X400 tactical device.

  • ERDL Highland Vietnam camo is equipped.

Sniper (First): VSS Vintorez with OTs-33 Pernach

VSS Vintorez is fitted with the ACOG scope.

  • Occasionally, I switch to the NXS 2.5 or NXS 5.5 scopes.
  • Sage Green camo is equipped.

OTs-33 Pernach is fitted with the Micro H1 collimator, GM9 silencer, and X400 tactical device.

  • Sage Green camo is equipped.

Sniper (Second): Orsis T-5000 with OTs-33 Pernach

Orsis T-5000 is fitted with the NXS 5.5 scope and Osprey silencer.

  • Shneetarn Pattern camo is equipped.

OTs-33 Pernach is fitted with the Micro H1 collimator, GM9 silencer, and X400 tactical device.

  • Cryptek Raid camo is equipped.

Gunsmith (First): DesertTech MDR with H&K USP

DesertTech MDR is fitted with the ACOG scope and Osprey silencer.

  • Occasionally, I switch to the SPECTER scope or COMPM4 collimator.
  • Solid Sand camo is equipped.

H&K USP is fitted with the Micro H1 collimator, GM9 silencer, and X400 tactical device.

  • Solid Sand camo is equipped.

Gunsmith: FN SCAR-H with Springfield Operator TRP

FN SCAR-H is fitted with the ACOG scope, Socom Monster silencer, and AN-PEQ 15 tactical device.

  • Occasionally, I switch to the Nightforce scope or COMPM4 collimator or Walther MRS collimator.
  •  ??? camo is equipped.

Gunsmith: DSA SA58 Operational Special Weapon with Colt Python Elite

DSA SA58 is fitted with the ACOG scope, Socom Monster silencer, and Kleshch tactical device.

  • Occasionally, I switch to the Nightforce scope or Walther MRS collimator.
  •  ??? camo is equipped.

My Current SkillTree (AgentDarkfire007)

This is my current SkillTree for my main account, AgentDarkfire007.

I have 88 SkillPoints in total on this account.

Scout:

All five permanent secondary weapon Skills.

  • Cost = 11 SkillPoints, 60 GoldPoints, 55,000 Credits
  • Perks = +5 accuracy to secondary weapons, -25 recoil from secondary weapons, +10 reload speed to secondary weapons, +10 damage to secondary weapons

First three primary weapon Skills.

  • Cost = 7 SkillPoints
  • Perks = +9 mobility to primary weapons, +5 reload speed to primary weapons

Assault:

Five early Skills.

  • Cost = 15 SkillPoints, 25,000 Credits
  • Perks = +12 reload speed to primary weapons, +15 metres to effective distance of primary weapons, -3 recoil from primary weapons, additional zoom when aiming to iron sights

All permanent damage Skills.

  • Cost = 9 SkillPoints, 85 GoldPoints, 120,000 Credits
  • Perks = +10 damage to primary weapons

Three armour Skills.

  • Cost = 15 SkillPoints, 75,000 Credits
  • Perks = +60 ArmourPoints, armour protection for chest and abdomen

Destroyer:

Three early Skills.

  • Cost = 11 SkillPoints, 20,000 Credits
  • Perks = -3 recoil from primary weapons, +8 reload speed to primary weapons with less than 50 mobility, +2 magazines for primary weapons (+30 rounds for primary shotguns)

Sniper:

Six early Skills.

  • Cost = 19 SkillPoints, 20,000 Credits, 100 GoldPoints
  • Perks = +16 accuracy to primary weapons, decreased recoil in aim-to-sights mode for primary weapons by 20%, increased accuracy while walking x1.3, increased aim-to-sights speed for primary weapons by 30%

Gunsmith:

First weapon modification Skill.

  • Cost = 1 SkillPoint
  • Perks = +1 mobility with any silencer/collimator/scope equipped

Clan Skills:

Two permanent universal performance Skills.

  • Cost = Free (The Clan Leader pays for Clan Skills, and I make contributions.)
  • Perks = +5 HealthPoints, +4 mobility to both primary and secondary weapons

Two EXP Skills.

  • Cost = Free
  • Perks = +10% EXP bonus for anti-clan kills, full EXP for assists

Three Assault Class Skills.

  • Cost = Free
  • Perks = +7 penetration to both primary and secondary weapons, +1 additional magazine to primary weapons (+15 shells to primary shotguns), Special Ability: Thermal Vision Goggles, friend/foe identification when using Thermal Vision Goggles

Two hired universal performance Skills.

  • Cost = Unknown (Seems to cost millions of Credits every month, which is insanely expensive, though it probably works out with such a big Clan). The Skills need to be re-hired every few days or weeks.
  • Perks = temporary +4 damage to both primary and secondary weapons, temporary +20 ArmourPoints (note: +20 AP stacks with +60 AP from Assault Skills, but does not stack with +100 AP)

My Current Loadouts (Startledfire)

These are my current loadouts for my second account, Startledfire.


Scout: H&K MP5SD Spec with Glock 17 DEVGRU

H&K MP5SD Spec is fitted with the EOTech collimator. It features a built-in silencer.

Glock 17 DEVGRU is fitted with the default weapon modifications. (Note: It has no alternative weapon modifications.) These include a collimator, silencer, and tactical device.


Assault: AK-74 with M1911A1

AK-74 is fitted with the Racurs-A1 collimator and RF-500 muzzle-brake.

M1911A1 is fitted with the default weapon modifications.


Destroyer: AKMS with Sawed-Off IZH-43

AKMS is fitted with the M21 collimator, RF-500 muzzle-brake, and Kleshch tactical device.

Sawed-Off IZH-43 is fitted with the default weapon modifications. (Note: It has no alternative weapon modifications aside from slug ammo.)


Sniper: DT SRS with GSh-18

DT SRS is fitted with what appears to be the NXS 5.5 scope (default). I have not W-Tasked the weapon and probably never will.

GSh-18 is fitted with the default weapon modifications. (Note: It has no alternative weapon modifications.)


Gunsmith: Magpul PDR-C with APS

Magpul PDR-C is fitted with the M21 collimator and QDC silencer.

APS is fitted with the PBS-S silencer.

My Current SkillTree (Startledfire)

This is my current SkillTree for my second account, Startledfire.

I have 53 SkillPoints in total on this account.

Scout:

Three secondary weapon Skills.

  • Cost = 5 SkillPoints
  • Perks = +5 accuracy to secondary weapons, -10 recoil from secondary weapons, +10 reload speed to secondary weapons
  • Note: I am aiming to acquire the next two pistol skills.

All six primary weapon Skills.

  • Cost = 22 SkillPoints, 65,000 Credits
  • Perks = +17 mobility to primary weapons, +5 reload speed to primary weapons, +10 metres to effective distance of primary weapons, +5 fire-rate to primary weapons

Unlock Unique SMG Tier 1.

  • Cost = 4 SkillPoints, 100,000 Credits
  • Perks = access to H&K MP5SD Spec

Assault:

Five early Skills.

  • Cost = 15 SkillPoints, 25,000 Credits
  • Perks = +12 reload speed to primary weapons, +15 metres to effective distance of primary weapons, -3 recoil from primary weapons, additional zoom when aiming to iron sights

First permanent damage Skill.

  • Cost = 4 SkillPoints, 20,000 Credits
  • Perks = +4 damage to primary weapons (note: it says +5, but it's actually +4)
  • Note: I am aiming to acquire the second permanent damage Skill, which should give +6 damage.

Destroyer:

None.

  • Note: I am aiming to acquire the +2 magazines Skill.

Sniper:

Two early Skills.

  • Cost = 3 SkillPoints
  • Perks = +3 accuracy to primary weapons, increased accuracy while walking x1.3
  • Note: I am aiming to acquire some of the other early Sniper Skills after acquiring all of the other Scout, Assault and Destroyer Skills which I intend to also acquire.

Gunsmith:

None.

Clan Skills:

Two permanent universal performance Skills.

  • Cost = Free
  • Perks = +5 HealthPoints, +4 mobility to both primary and secondary weapons

Two EXP Skills.

  • Cost = Free
  • Perks = +10% EXP bonus for anti-clan kills, full EXP for assists

Two Scout Class Skills.

  • Cost = Free
  • Perks = +10 accuracy to both primary and secondary weapons, +50% active Sonar time, Special Ability: Binoculars

Two hired universal performance Skills.

  • Cost = Unknown. The Skills need to be re-hired every few days or weeks.
  • Perks = temporary +4 damage to both primary and secondary weapons, temporary +20 ArmourPoints

My Current Loadouts (Frappree)

These are my current loadouts for my third account, Frappree.


Scout: Kedr with APS

Kedr is fitted with the Trijicon RMR collimator, Raptor2 silencer, and Kleshch tactical device.

APS is fitted with the H1 collimator, GM9 silencer, and X400 tactical device.


Assault: KAC PDW with APS

KAC PDW is fitted with the ACOG scope, Osprey silencer, and AN-PEQ 15 tactical device.

APS is fitted with the H1 collimator, GM9 silencer, and X400 tactical device.


Destroyer: Shpagina with Tanfoglio Thor .500

Shpagina is fitted with the default weapon modifications. (Note: It has no alternative weapon modifications.)

Tanfoglio Thor .500 is fitted with the Trijicon RMR collimator and GK-00 muzzle-brake.


Sniper: SV-98 with PMM-12

SV-98 is fitted with the NXS 5.5 scope (default) and the Noveske KX3 flash-hider.

PMM-12 is fitted with the default weapon modifications. (Note: It has no alternative weapon modifications.) This includes a silencer.


Gunsmith: H&K MP5K with Glock 17 DEVGRU

H&K MP5K is fitted with the COMPM4 collimator, Osprey silencer, and AN-PEQ 15 tactical device.

Glock 17 DEVGRU is fitted with the default weapon modifications. (Note: It has no alternative weapon modifications.) These include a collimator, silencer, and tactical device.

My Current SkillTree (Frappree)

This is my current SkillTree for my third account, Frappree.

I have 34 SkillPoints in total on this account. I have used up 30 of them.

Scout:

One secondary weapon Skill.

  • Cost = 1 SkillPoint
  • Perks = +5 accuracy to secondary weapons
  • Note: I aim to acquire all of the permanent secondary weapon Skills.

First three primary weapon Skills.

  • Cost = 7 SkillPoints
  • Perks = +9 mobility to primary weapons, +5 reload speed to primary weapons

Assault:

Four early Skills.

  • Cost = 9 SkillPoints
  • Perks = +12 reload speed to primary weapons, +15 metres to effective distance of primary weapons, -3 recoil from primary weapons
  • Note: I aim to acquire all damage Skills.

Destroyer:

  • Note: I aim to acquire all Skills up to +2 magazines.

Sniper:

Five early Skills.

  • Cost = 13 SkillPoints, 20,000 Credits
  • Perks = +8 accuracy to primary weapons, increased accuracy while walking x1.3, decreased recoil in aim-to-sights mode for primary weapons by 20%, increased aim-to-sights speed for primary weapons by 30%
  • Note: I aim to acquire all accuracy-related Skills.

Gunsmith:

None.

Clan Skills:

Two permanent universal performance Skills.

  • Cost = Free
  • Perks = +5 HealthPoints, +4 mobility to both primary and secondary weapons

Two EXP Skills.

  • Cost = Free
  • Perks = +10% EXP bonus for anti-clan kills, full EXP for assists

Three Sniper Class Skills.

  • Cost = Free
  • Perks = +7 mobility to both primary and secondary weapons, 30% EXP, Special Ability: Anti-flare Optics, Special Ability: Adjustable Optics

Two hired universal performance Skills.

  • Cost = Unknown. The Skills need to be re-hired every few days or weeks.
  • Perks = temporary +4 damage to both primary and secondary weapons, temporary +20 ArmourPoints

My Current Loadouts (RadDino859)

These are my current loadouts for my fourth account, RadDino859.


Scout (First): Magpul PDR-C with TIS Desert Eagle

Magpul PDR-C is fitted with the Leupold Deltapoint collimator and SWR Spectre silencer.

TIS Desert Eagle is fitted with the Aimpoint Micro H1 collimator, Desert Eagle muzzle extension, and Kleshch tactical device.

Scout (Second): Kedr with TIS Desert Eagle

Kedr is fitted with the Trijicon RMR collimator, Raptor2 silencer, and Kleshch tactical device.

TIS Desert Eagle is fitted with the Aimpoint Micro H1 collimator, Desert Eagle muzzle extension, and Kleshch tactical device.


Assault (First): KAC PDW with H&K USP

KAC PDW is fitted with the Trijicon ACOG scope, SilencerCo Osprey silencer, and AN-PEQ 15 tactical device.

  • Occasionally, I switch to the Elcan SpecterOS scope, Leupold HAMR scope or Aimpoint Micro H1 collimator.
  • 6-Colour Desert Pattern camo is equipped.

H&K USP is fitted with the Micro H1 collimator, GM9 silencer, and X400 tactical device.

  • Solid Sand camo is equipped.

Planned loadout --> Assault (First): M4A1 Custom with FN 5-7

M4A1 Custom will be fitted with Leupold HAMR scope (or ACOG scope), Osprey silencer, and AN-PEQ 15 tactical device.

  • Solid Sand camo will be equipped.

FN 5-7 will be fitted with the Micro H1 collimator, GM9 silencer, and X400 tactical device.

Planned loadout --> Assault (Second): H&K G36C with FN 5-7


Destroyer: AKMS with H&K USP Match

AKMS is fitted with the Mepro 21 collimator, KelTec RF-500 muzzle-brake, and Kleshch tactical device.

  • Kryptek Raid camo is equipped.
  • Note: I plan to acquire the AN-PEQ 15 tactical device and Surefire MB338SS01 muzzle-brake next. These shouldn't be too hard to get. Eventually, I aim to get the SilencerCo Osprey silencer, but this will take a very, very long time.

H&K USP Match is fitted with the Leupold Deltapoint collimator and an unidentified compensator by default, and cannot be customized.

Planned loadout --> Destroyer (First): H&K 243 with Glock 18

  • Note: The Glock 18 is currently sold out.

Planned loadout --> Destroyer (Second): H&K 417D with Glock 18


Sniper (First): SV-98 with APS

SV-98 is fitted with the NXS 5.5 scope and Surefire MB338SS01 muzzle-brake.

APS is fitted with the Aimpoint Micro H1 collimator, PBS-S silencer, and Surefire X400 tactical device.

Sniper (Second): DT SRS Mk.2 with APS

Sniper (Third): TKPD Sniper with APS

Planned loadout --> Sniper (First): Orsis T-5000 with OTs-33 Pernach

Planned loadout --> Sniper (Second): SKS Carbine with OTs-33 Pernach

Planned loadout --> Sniper (Third): TKPD Storm with OTs-33 Pernach


Gunsmith (First): H&K MP5SD6 with Glock 17 DEVGRU

Gunsmith (Second): H&K MP5K with Sig Sauer P226R

H&K MP5K is fitted with the Mepro 21 collimator, Raptor2 silencer, and Kleshch tactical device.

Sig Sauer P226R is fitted with the Aimpoint Micro H1 collimator, Raptor2 silencer, and Kleshch tactical device.

Planned loadout --> Gunsmith (First): AK-74 with H&K USP

Planned loadout --> Assault (Second): 9A-91 with H&K USP

My Current SkillTree (RadDino859)

This is my current SkillTree for my fourth account, RadDino859.

I have 29 SkillPoints in total on this account. I have used up 28 of them.

Scout:

First secondary weapon Skill.

  • Cost = 1 SkillPoint
  • Perks = +5 accuracy to secondary weapons
  • Note: I aim to acquire the next two secondary weapon Skills.

First three primary weapon Skills.

  • Cost = 7 SkillPoints
  • Perks = +9 mobility to primary weapons, +5 reload speed to primary weapons

Assault:

Four early Skills.

  • Cost = 9 SkillPoints
  • Perks = +12 reload speed to primary weapons, +15 metres to effective distance of primary weapons, -3 recoil from primary weapons

Destroyer:

  • Note: I aim to acquire all skills up to +1 EFD Grenade.
  • Note: I aim to acquire all skills up to +2 magazines.

Sniper:

First early Sniper Skill.

  • Cost = 1 SkillPoint
  • Perks = +3 accuracy to primary weapons
  • Note: I aim to acquire the next three early Skills including x1.3 accuracy while walking and +30% aim-to-sights speed, as well as some accuracy perks.
  • Note: I aim to acquire the Hit Sector and Armour Detection Skills.

Gunsmith:

First four weapon modification Skills leading up to NDLFS.

  • Cost: 10 SkillPoints
  • Perks: +1 mobility with any silencer/collimator/scope equipped, +3 accuracy to collimators, -3 recoil with any silencer/collimator/scope equipped, +2 mobility with any silencer equipped.
  • Note: I aim to acquire all of the weapon modification Skills which are required to acquire "No damage loss from silencers".
  • Note: I aim to acquire all of the Sonar Skills.

Clan Skills:

Two permanent universal performance Skills.

  • Cost = Free
  • Perks = +5 HealthPoints, +4 mobility to both primary and secondary weapons

Two EXP Skills.

  • Cost = Free
  • Perks = +10% EXP bonus for anti-clan kills, full EXP for assists

Three Assault Class Skills.

  • Cost = Free
  • Perks = +7 penetration to both primary and secondary weapons, +1 additional magazine to primary weapons (+15 shells to primary shotguns), Special Ability: Thermal Vision Goggles, friend/foe identification when using Thermal Vision Goggles
  • Note: I aim to switch to Gunsmith Class. Doing so will provide me with +10 damage for both primary and secondary weapons, as well as with some other support-related Skills.

Two hired universal performance Skills.

  • Cost = Unknown. The Skills need to be re-hired every few days or weeks.
  • Perks = temporary +4 damage to both primary and secondary weapons, temporary +20 ArmourPoints

KillStreaks Achieved

I have achieved ten StormKills in total ever since I resumed playing this game in mid-2019.

I have never achieved a ProKill ever since I began playing this game in 2013.

I have achieved three TripleKills in total ever since I resumed playing this game in mid-2019.

My best ever KillStreak was 18 kills with the AKMS, Sawed-Off IZH-43, and Knife. I was left with no ammo in my primary weapon roughly halfway through. Around three-quarters through, I had 1 health and 2 armour points remaining. By the 17th kill, I had completely run out of ammo for my secondary weapon as well. I achieved the 18th kill with a knife but died whilst trying to attack another person head-on with the knife. RIP ProKill. This is the closest I have ever gotten to one.

List of StormKills

AgentDarkfire007

  1. DesertTech MDR (most likely with Beretta 92two) on Bay 5
  2. Bizon-2B (most likely with Springfield Operator TRP) on Bay 5
  3. FN P90 DEVGRU (with Glock 18) on Bay 5 --> Note: The final kill was achieved with the Glock 18 but most of the kills were achieved with the FN P90 DEVGRU.
  4. VSS Vintorez (with GSh-18) on Bay 5
  5. PPSh-41 (with GSh-18) on Site
  6. Magpul PDR-C (with Colt Python Elite) on Bay 5 --> Note: I had high packet loss the entire time, and more than half of the kills were achieved with the Colt Python Elite. The final kill was achieved with the Magpul PDR-C.
  7. DSA SA58 Operational Special Weapon (with Glock 18) on Bay 5 --> Note: For most of the KillStreak, I had very low health, so I was camping. I was playing against relatively good opponents. I died after getting my 10th kill by killing myself with my own mortar. But I snagged someone else with the mortar at the same time.
  8. DSA SA58 Operational Special Weapon (with Glock 18) on Old Sawmill (TE)
  9. VSS Vintorez (with OTs-33 Pernach) on Lake --> 13 KillStreak
  10. AKMS (with Colt M1911A1) on Bay 5 --> 11 KillSreak
  11. AEK-971 (with Enforcer) on Bay 5 --> 15 KillStreak
  12. AEK-971 (with Enforcer) on Bay 5
  13. SR3M (with H&K USP) on Bay 5 --> 11 KillStreak
  14. H&K UMP45 (with FN 5-7) on Bay 5 --> 11 KillStreak
  15. KRISS Vector (with OTs-33 Pernach) on Bay 5 --> Achieved in the same match as No.16.
  16. KRISS Vector (with OTs-33 Pernach) on Bay 5 --> 16 KillStreak --> Achieved in the same match as No.15. --> This is my best KillStreak so far on this account.
  17. H&K MP7 (with H&K USP) on Bay 5
  18. DSA SA58 Operational Special Weapon (with Tanfoglio Thor .500) on Lake --> 11 KillStreak
  19. AK-12 (with Glock 18) on Bay 5
  20. Noveske Diplomat 7.5 (with Glock 18) on Bay 5
  21. IWI X95-R (with Tanfoglio Thor .500) on Bay 5 --> 14 KillStreak
  22. KRISS Vector (with Springfield Operator TRP) on Bay 5 --> 11 KillStreak
  23. IZH-43 (with Glock 18) on Bay 5 --> 11 KillStreak
  24. DSA SA58 Operational Special Weapon (with Colt Python Elite) on Bay 5 --> 12 KillStreak
  25. AS VAL MOD.3 Spec (with Glock 18) on Bay 5
  26. KelTec RFB (with S3000 Sphinx) on Lake
  27. H&K 243 (with OTs-33 Pernach) on Bay 5 --> Note: The final kill was achieved with the OTs-33 Pernach but most of the kills were achieved with the H&K 243.
  28. Noveske Diplomat 7.5 (with Colt Python Elite) on Bay 5 --> 11 KillStreak --> Note: The Mortar and Grenade were also used.
  29. DT MDR-C (with H&K USP) on Bay 5 --> 15 KillStreak --> Note: Achieved during the pre-match.
  30. AS VAL MOD.3 Spec (with Glock 18) on Bay 5 --> 11 KillStreak

Startledfire

  1. AKMS (with Sawed-Off IZH-43) on Bay 5
  2. AKMS (with Sawed-Off IZH-43 and Knife) on Bay 5 --> 18 KillStreak
  3. AK-74 (with GSh-18) on Old Sawmill (Team Elimination mode) --> 18 KillStreak. A QuadKill was achieved during the same life. During the same match, another StormKill was achieved.
  4. AK-74 (with GSh-18) on Old Sawmill (Team Elimination mode) --> Achieved in the same match as No. 3. A Double Headshot was achieved during the same life.
  5. M4A1 Custom (with APS) on Old Sawmill (Team Elimination mode) --> 15 KillStreak --> During same game as No. 6.
  6. M4A1 Custom (with APS) on Old Sawmill (Team Elimination mode) --> 12 KillStreak --> During same game as No. 5.
  7. AKMS (with Glock 17 DEVGRU) on Bridge (Target Designation mode) --> 11 KillStreak
  8. FN SCAR-L (with Enforcer) on Bay 5 --> My FN SCAR-L was uncustomized and wasn't unbroken.
  9. Magpul PDR-C (with Glock 17 DEVGRU) on Bay 5
  10. SR3M (with rental Glock 18) on Bay 5 --> 12 KillStreak

Frappree

  1. Kedr (with APS) on Bay 5
  2. H&K MP5K (with Glock 17 DEVGRU) on Bay 5 --> 11 KillStreak
  3. H&K MP5K (with Glock 17 DEVGRU) on Lake
  4. KAC PDW (with APS) on Old Sawmill (Target Designation mode)
  5. Benelli M3 Mod 2 (with Tanfoglio Thor .500) on Base
  6. FN SCAR-L (with H&K USP) on Lighthouse (Tactical Conquest mode)
  7. Kedr (with H&K USP and Knife) on Day 7 --> 11 KillStreak
  8. AS VAL Kobra (with Glock 17 DEVGRU) on Bay 5
  9. SR3M Vikhr (with PMM-12) on Evac2 (Target Designation mode) --> 11 KillStreak
  10. FN SCAR-L (with H&K USP) on Lake --> 15 KillStreak --> Note: I was playing against two hackers using the TKPD Storm. I managed to get a StormKill by hiding behind a rock and farming kills off of people who were spawning very closeby to me. Whenever I would even just duck my head out from the cover, I would die instantly. Also, the TKPD Storm hackers were shooting me through the wood of the cabins even when they didn't know I was in there. So they had both aimbot and wallhack. I think getting a 15 KillStreak against hackers is quite an amazing feat. The thing is, I didn't kill the hackers at all; I was just hiding from them and picking off other players. I initially had something like 0 kills and 10 deaths before I achieved my 15 KillStreak.
  11. FN SCAR-L (with H&K USP) on Lake
  12. Shpagina (with PMM-12) on Bay 5
  13. Shpagina (with PMM-12 and Mortar) on Bay 5 --> 13 KillStreak
  14. AS VAL Kobra (with PMM-12) on Bay 5
  15. KAC PDW (with Colt M1911A1) on Lake --> 20 Kills, 2 Deaths in this match.

RadDino859

  1. Kedr (with TIS Desert Eagle) on Bay 5
  2. AKMS (with H&K USP Match) on Bay 5 --> 16 KillStreak --> Note: This StormKill was completed in the same match as No. 3.
  3. AKMS (with H&K USP Match) on Bay 5 --> 11 KillStreak --> Note: This StormKill was completed in the same match as No. 2.
  4. DT SRS Mk.2 (with Glock 17 DEVGRU) on Terminal (Team Elimination) --> ~15 KillStreak --> Note: I also achieved two Triple Kills and a Double Headshot in this life. In the same match, I achieved two more Triple Kills and a second Double Headshot. On top of this, I also achieved many regular DoubleKills. This is probably my best ever combination of KillStreaks which I have ever gotten with any account.
  5. SV-98 (with Glock 18) on Lighthouse (Tactical Conquest mode)
  6. Magpul PDR-C (with Glock 18) on Bay 5

List of TripleKills

AgentDarkfire007

  1. RPKT (with Glock 18) on Evac
  2. H&K 243 (with USP Match) on Bay 5
  3. ACR-C (with FN 5-7) on Evac
  4. H&K 243 (with Colt M1911A1) on Evac
  5. H&K 243 (with Colt M1911A1) on Evac
  6. H&K 243 (with Colt M1911A1) on Evac
  7. Bizon-2B (with Springfield Operator TRP) on Evac2
  8. AKMS (with Colt M1911A1) on Bay 5

Startledfire

  1. AK-74 (with GSh-18) on Old Sawmill (Team Elimination mode) --> Part of a QuadKill.
  2. M4A1 Custom (with APS) on Old Sawmill (Team Elimination mode)

RadDino859

  1. AKMS (with H&K USP) on Evac
  2. DT SRS Mk.2 (with Glock 17 DEVGRU) on Terminal (Team Elimination) --> Achieved in the same life as my No.4 StormKill.
  3. DT SRS Mk.2 (with Glock 17 DEVGRU) on Terminal (Team Elimination) --> Achieved in the same life as my No.4 StormKill.
  4. DT SRS Mk.2 (with Glock 17 DEVGRU) on Terminal (Team Elimination) --> Achieved in the same match as my No.4 StormKill.
  5. DT SRS Mk.2 (with Glock 17 DEVGRU) on Terminal (Team Elimination) --> Achieved in the same match as my No.4 StormKill.
  6. SR3M (with PM) on Old Sawmill

AgentDarkfire (Facebook account)

  1. KAC PDW (with PM) on Bay 5 --> No headshots were achieved. This seems to only be (easily) possible on low-level servers since high-level players usually have some armour.
  2. AKS74U (with H&K USP) on Evac

List of QuadKills

Startledfire

  1. AK-74 (with GSh-18) on Old Sawmill (Team Elimination mode) --> This was gotten during an 18 Killstreak.

Other KillStreaks

AgentDarkfire007

  1. DoubleKill with Noveske Diplomat 7.5 (with H&K USP) on Bridge (Target Designation Mode)
  2. 9 KillStreak with FN SCAR-H (with H&K USP) on Bay 5 --> I was using a stock FN SCAR-H after just having purchased it.
  3. Double Headshot with ACR-C (with FN 5-7) on Evac (TE)
  4. Double Headshot with ACR-C (with FN 5-7) on Old Sawmill (TE)
  5. Double Headshot with KRISS Vector (with TIS Desert Eagle) followed immediately by a DoubleKill and a fifth kill on Bay 5 --> I am pretty sure that I wiped out the entire server within around five seconds. And they were good players too! The DPS of this weapon is insane.
  6. Double Headshot with SR2M Veresk (with Springfield Operator TRP) on Bay 5
  7. 9 KillStreak with SR2M Veresk (with Springfield Operator TRP) on Bay 5 --> I nearly got a StormKill. I had full health and armour by the time I was at my 9th kill. However, the game ended before I could complete the StormKill.
  8. 9 KillStreak with H&K 417D (with PMM-12) on Bay 5
  9. Double HeadShot with FN SCAR-L (with H&K USP) on Bay 5
  10. Double HeadShot with SR3M (with H&K USP) on Bay 5
  11. 8 KillStreak with H&K MP7 (with H&K USP) on Bay 5
  12. Double HeadShot with H&K MP7 (with Glock 18) on Bay 5
  13. 8 KillStreak with IWI X95-R (with Glock 18) on Bay 5
  14. Double HeadShot with IWI X95-R (with Glock 18) on Bay 5
  15. DoubleKill with Knife (with IWI X95-R and Glock 18) on Bay 5
  16. Double Headshot with IZH-43 and Glock 18 (both used) on Bay 5
  17. Doubleshot DoubleKill with IZH-43 (with Glock 18) on Bay 5
  18. Double Headshot with Knife (with DT MDR and H&K USP) on Bay 5
  19. 8 KillStreak with Saiga 12K (with Glock 18, unused) on Bay 5
  20. Double Headshot with AS VAL MOD.3 Spec (with H&K USP, unused) on Bay 5
  21. Double Headshot with AS VAL MOD.3 Spec and Glock 18 (both used) on Bay 5
  22. Double Headshot with Glock 18 (with AS VAL MOD.3 Spec, unused) on Bay 5
  23. 9 KillStreak with AS VAL MOD.3 Spec (with Glock 18, unused) on Lake
  24. 28 Kills and 16 Deaths with TKPD Storm (with Springfield Operator TRP) on Bay 5
  25. 26 Kills and 22 Deaths with TKPD Storm (with H&K USP Match) on Bay 5
  26. DoubleKill with TKPD Storm (with H&K USP Match) on Bay 5
  27. Double Headshot with ACR-C (with H&K USP) on Bay 5

Startledfire

  1. Double Headshot with AK-74 (with GSh-18) on Old Sawmill (Team Elimination mode) --> This was achieved during StormKill No. 4.
  2. Double Headshot with H&K MP5SD Spec (with Glock 17 DEVGRU) on Old Sawmill (Team Elimination mode)
  3. Double Headshot with M4A1 Custom (with APS) on Old Sawmill (Team Elimination mode)
  4. 9 KillStreak with Magpul PDR-C (with Colt M1911A1) on Old Sawmill (Team Elimination mode)
  5. 9 KillStreak with AKMS (with Glock 17 DEVGRU) on Interchange (TE) --> I was playing as VIP and I managed to stay alive for more than 10 minutes.
  6. 42 Kills, 17 Deaths, 1 DoubleHeadshot, 3 RageKills, ~5 DoubleKills with DT SRS (with OTs-33 Pernach) on Evac (TE) --> Note: I don't have a sticker on my screen so it was actually pretty hard to get kills.
  7. 9 KillStreak with M4A1 Custom (with APS) on Interchange (TE)
  8. 8 KillStreak with FN SCAR-L (with Enforcer) on Bay 5 --> My FN SCAR-L was uncustomized and wasn't unbroken.

Frappree

  1. 7 KillStreak with H&K MP5K (with Glock 17 DEVGRU) on Bay7 --> I was playing a 1vs1 against someone on this map and I managed to make him rage quit after I somehow killed him with my mortar (I have no mortar-related Skills). He initially killed me once, then I proceeded to kill him seven times, the mortar being the seventh time. There is a chance that he thought I was hacking, but there is no real way to hack a mortar, since there is a lengthy delay between deployment and the explosion, so that kill was just pure luck.
  2. 9 KillStreak with FN SCAR-L (with H&K USP) on Lake
  3. 9 KillStreak with AS VAL Kobra (with PMM-12) on Bay 5
  4. 20 Kills, 2 Deaths with KAC PDW (with Colt M1911A1) on Lake --> A 10 KillStreak was also achieved.
  5. Triple Kill with Magpul PDR-C and Glock 17 DEVGRU on Evac
  6. Double Headshot with Magpul PDR-C and Glock 17 DEVGRU on Evac

RadDino859

  1. 8 KillStreak with KAC PDW (with H&K USP) on Bay 5 --> Note: I achieved more than half of the kills whilst I had only 3 health points and 20 armour points. This means that I killed around five people without being shot at.
  2. 9 KillStreak with SV-98 (with APS) on Lake --> Note: I achieved 8 of the kills with the APS. Or maybe my mortar killed someone. Then that would have made it 7 straight kills with the APS. The first kill was with the SV-98.
  3. 7 KillStreak with EBR Marksman (with Glock 17 DEVGRU) on Terminal (Team Elimination) --> I had just bought the EBR Marksman and I was testing it out with the stock attachments. I later performed much, much better when I switched to the DT SRS Mk.2.
  4. Double Headshot with DT SRS Mk.2 (with Glock 17 DEVGRU) on Terminal (Team Elimination) --> Achieved in the same life as my No.4 StormKill.
  5. Double Headshot with DT SRS Mk.2 (with Glock 17 DEVGRU) on Terminal (Team Elimination) --> Achieved in the same match as my No.4 StormKill.
  6. Double Headshot with Magpul PDR-C (with Glock 18) on Bay 5
  7. 9 KillStreak with SR3M (with PMM-12) on Bay 5
  8. 9 KillStreak with SR3M (with PMM-12) on Bay 5

Notes

Pretty much, I play on Bay 5 90% of the time, since it is the least laggy map. It is also the most popular map. Additionally, because Bay 5 is so small, it is very easy for me to memorise the different lines-of-sight and angles from which you can attack people or pre-empt an attack on the map.

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